Hi Tomer:
Although I should have been more clear in my description of which number to select from the list of LODs FSX SDK Resample generated into your terrain mesh BGL output file "
Jaffa_Mesh.BGL", you can see how the tiles of custom photo-real land class texture and terrain mesh overlap each other.
NOTE: The second screen shot shows
LODs 9 to 17 in a
Bold font or typeface; these are the LODs that FSX SDK Resample opted to make based on the
LOD=Auto and other parameters you submitted in the INF along with the gray scale values provided in your "
Jaffa_Mesh.BMP" terrain mesh source file.
Thus, your terrain mesh tile in "
Jaffa_Mesh.BGL will only provide LODs 9 to 17"; all other ground shape info and terrain vertex grid resolution
outside your area of interest will be provided by the underlying FSX default
or other 3rd part add-on terrain mesh BGLs set "active" in the FSX Scenery Library GUI.
Also, one can see from your linked YouTube video, that depending on where your aircraft was positioned when capturing the video in FSX, as it moved in and out of the LOD coverage area of your "
Jaffa_Mesh.BGL" terrain mesh, display of your small Jaffa area terrain mesh tile ...was respectively enabled and disabled.
When the aircraft was
within the area covered by the LODs provided by the "
Jaffa_Mesh.BGL" terrain mesh, you were
able to see the custom terrain within that BGL.
When the aircraft was
not within the area covered by the LODs provided by the "Jaffa_Mesh.BGL" terrain mesh, you were
not able to see the custom terrain within that BGL.
When the aircraft was
not within the area covered by your "
Jaffa_Mesh.BGL", FSX would have instead loaded the underlying LODs from either FSX' own default terrain mesh for that area, or if you had the
ex: 90 Meter Israel terrain mesh or another lower resolution terrain mesh loaded, that would be what the 'ground shape' will fall back to ...when the aircraft is farther away from your area of interest at Jaffa.
You may wish to try different LODs (from those shown "Bold" in your list from the second screen shot) when displaying a superimposed LOD Grid in TMFViewer to see where the 'drop-off' will occur in your "visual display radius" as one approaches- and moves away from- ...your area of interest.
You may also wish to adjust the transparency for the different layers being displayed in TMFViewer using TMFViewer's controls for that, to better identify where your different components are over-lapping each other.
If you once again review the info in the "Grises50" WIKI linked in my post above:
http://www.fsdeveloper.com/forum/showpost.php?p=631546&postcount=2
http://www.fsdeveloper.com/wiki/index.php?title=Custom_DEM_creation_with_grises50
You may notice that when one uses the "
NullCellValue =" parameter,
one can use a value which is not zero (0), and instead use the elevation value represented by a
different gray scale value which is assigned to be the base or
lowest elevation altitude for the area to be modified (by the span of gray scale values in) your "
Jaffa_Mesh.BMP" terrain mesh source file.
IIUC, in your gray scale BMP terrain mesh source file, the lowest assigned elevation altitude (in your span of gray scale values) for that BMP file might be the 80 to 90 Feet AMSL you mentioned in your reply above as the elevation in
Jaffa surrounding the hilly area provided by your output terrain mesh tile in "
Jaffa_Mesh.BGL".
So whereas the posted example shows "
NullCellValue =0", if your value for base elevation in the "
Jaffa_Mesh.BMP" terrain mesh source file was instead intended to be 80 to 90 Feet AMSL to properly meet the ground elevation provided by the underlying terrain mesh, you may need to change the "
NullCellValue =" ...to the appropriate value to allow that when Resample does its 'magic'.
Just to be clear on what the "
NullCellValue =" parameter will do: it will cause your custom terrain mesh BGL to
NOT render that specific elevation, so the last gray scale immediately
above it in the span of gray scales within your "
Jaffa_Mesh.BMP" terrain mesh source file ...will then become the
lowest altitude that Resample will generate as elevation data points at the applicable LOD into your "
Jaffa_Mesh.BGL" file.
Hope this helps give some pointers to further refine the small terrain mesh tile for your hilly area, and blend it into the underlying terrain shape provided by the underlying terrain mesh BGLs containing lower LODs.
PS: I have edited my prior post immediately above this one.
Oh, and you might be interested to know that this resource is available for review and possibly for conversion to more simplified models in FSX:
http://sketchup.google.com/3dwareho...75f6087824ece82da9&prevstart=0&hl=en-GB&ct=lc
If you require more detailed control over terrain modeling for
small areas, it is possible to do this in the free Google / Trimble Sketchup 3D modeling utility:
http://www.google.com/#hl=en&sclien...40,d.aWc&fp=53ce470065dc980d&biw=1138&bih=551
GaryGB