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In the past I did not too much in order to customise the objects I placed on airports. However, a week ago I started to work on a small airport I know quite well and while I tried doing it as good as I can with default objects I definitely failed even with standard hangars when I wanted to use six in a row. I selected one type called "Ridge Roof Building" from the general building catalogue but soon I had to decide to change a bit the size of each.
First negative effect has been that it did not just blow up the textures as I would have expected but the hangar door front flipped first by 180° and in a second try by 90° (or even 270° who knows). After finding a setting that would fit more or less I placed the first hangar (actually I only thought so), copied it five times and placed the copies as exact in a row with the original as I was able to.
I wasn't too surprised that the first building was misplaced by several meters but I don't have a clue why four buildings are standing exactly in a row, but the last two are leaving a gap of about 4m again (probably even more) while standing again perfectly in relation to each other. Finally I selected an other, but similar type in order to complete the hangar complex - it's not really satisfying, though.
I know that it must have to do with the resizing of the object. Now my question: is there any trick regarding changed dimensions in order to avoid surprises like objects "hopping" in unpredictable directions or switching the textures?
First negative effect has been that it did not just blow up the textures as I would have expected but the hangar door front flipped first by 180° and in a second try by 90° (or even 270° who knows). After finding a setting that would fit more or less I placed the first hangar (actually I only thought so), copied it five times and placed the copies as exact in a row with the original as I was able to.
I wasn't too surprised that the first building was misplaced by several meters but I don't have a clue why four buildings are standing exactly in a row, but the last two are leaving a gap of about 4m again (probably even more) while standing again perfectly in relation to each other. Finally I selected an other, but similar type in order to complete the hangar complex - it's not really satisfying, though.
I know that it must have to do with the resizing of the object. Now my question: is there any trick regarding changed dimensions in order to avoid surprises like objects "hopping" in unpredictable directions or switching the textures?


as I ordered and made first steps with F1's "Instant Object Studio" (a first impression of Arno was quite helpful to give it a try). I don't have an over-ambiguous approach regarding photo-reality of objects. They only should meet some basic requirements regarding their size and basic functions (an office building shouldn't replace a hangar) and if they are looking a bit like their real counterparts it's okay for me.

