JonPatch
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Generic buildings: large texture numbers - Airport buildings
Folks,
I decompiled the ob9namw(n). bgls to recreate some airport buildings and found many textures numbers outside the range documented in the SDK:bottom textures of 88 and 110, and window textures of 86 and 89, for example. These in particular are useful for airport buildings.
Examining further it appears that bottom/top textures are available from 86-120 (even numbers only as usual) and window textures 85-102 are available. There are additional roof textures up to #37. In general they are intended to be used as bottom only, or bottom + window.
Bglcomp will flag as an error any numbers larger than these, but will accept and compile the rest. They display fine in FS9.
Are these documented somewhere? Arno, can we have ObPlacer access these? Is there any risk involved?
Jon
Folks,
I decompiled the ob9namw(n). bgls to recreate some airport buildings and found many textures numbers outside the range documented in the SDK:bottom textures of 88 and 110, and window textures of 86 and 89, for example. These in particular are useful for airport buildings.
Examining further it appears that bottom/top textures are available from 86-120 (even numbers only as usual) and window textures 85-102 are available. There are additional roof textures up to #37. In general they are intended to be used as bottom only, or bottom + window.
Bglcomp will flag as an error any numbers larger than these, but will accept and compile the rest. They display fine in FS9.
Are these documented somewhere? Arno, can we have ObPlacer access these? Is there any risk involved?
Jon
Last edited: