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Has anyone found a way of animating a brake hose in GMAX as I am really struggling with this concept at the moment?
I have tried an animation using bones, another one trying IK animation and a third where I manually moved the various pieces.
In the first two above I will readily admit my knowledge/skill levels are sadly lacking as I don't fully understand the methods/use yet. In the last one which I just tried I discovered that you can't just convert a spline I created to make the path into poly object and then try to animate it as a whole piece as moving a few frames in the animation moves the entire part and when you reset the various polys and move the animation slider again you lose whatever you had previously set. It looks like I will have to detach the polys in sections to do an animation that way so that I can move the various sections of the hose independently of each other (i.e. upper section, mid section and lower section).
Just for clarity my situation is this:
My brake hose is connected at the lower end to the brake caliper and at the upper end to a bracket on the UC leg where it connects to the 'hard' brake line. At about the mid-point in the hose it is connected to the UC scissors via a rubber bushing and a bracket. I have 'attached' the hose to the upper scissor so that it moves along with the scissors as the oleo compresses/decompresses. What I need to do is to animate the two ends of the hose so that they stay connected to their respective mating parts (i.e. the caliper and UC leg bracket) as the oleo goes up/down.
I have attached a couple of screenshots, the hose is the purple part.
I have searched for information on this problem but not found a solution as yet. Does anyone have any tips/suggestions on how I can achieve my goal?
I wish you could animate a spline and have the mesh follow it as that would solve my issues but I guess that's not possible and it certainly wouldn't appear in FSX as splines don't show.
I have tried an animation using bones, another one trying IK animation and a third where I manually moved the various pieces.
In the first two above I will readily admit my knowledge/skill levels are sadly lacking as I don't fully understand the methods/use yet. In the last one which I just tried I discovered that you can't just convert a spline I created to make the path into poly object and then try to animate it as a whole piece as moving a few frames in the animation moves the entire part and when you reset the various polys and move the animation slider again you lose whatever you had previously set. It looks like I will have to detach the polys in sections to do an animation that way so that I can move the various sections of the hose independently of each other (i.e. upper section, mid section and lower section).
Just for clarity my situation is this:
My brake hose is connected at the lower end to the brake caliper and at the upper end to a bracket on the UC leg where it connects to the 'hard' brake line. At about the mid-point in the hose it is connected to the UC scissors via a rubber bushing and a bracket. I have 'attached' the hose to the upper scissor so that it moves along with the scissors as the oleo compresses/decompresses. What I need to do is to animate the two ends of the hose so that they stay connected to their respective mating parts (i.e. the caliper and UC leg bracket) as the oleo goes up/down.
I have attached a couple of screenshots, the hose is the purple part.
I have searched for information on this problem but not found a solution as yet. Does anyone have any tips/suggestions on how I can achieve my goal?
I wish you could animate a spline and have the mesh follow it as that would solve my issues but I guess that's not possible and it certainly wouldn't appear in FSX as splines don't show.



