Sorry Art, the dimensions assigned to dimensioned textures are nominal and apply only to the initial application. After that, you are free to stretch, reduce, rotate, etc. as you wish.
Based on your screenshot of the GP editor, it appears you are going to get 19 perpendicular lines along what I assume is a taxiway shoulder which, presumably, you intend to superimpose on a asphalt poly of the same size. If you used a gp_asphalt ... texture for the shoulder, you would have created that poly separately from the horizontal lines and, presumably, when you did, the initially displayed size of the texture was very small.
Since you are dealing with two separate polys and two different textures, its not clear what you see as the underlying problem. If you are saying the gp_asphalt texture was stretched along the entire 1878' of the poly without your intervention, then please try to create a sequence of operations to demonstrate.
Don