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Ground Polygon Wizard Issue

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57
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australia
Hi all,

Hit another road block with my scenery. I am working on the ground poly, and have a large file covering the airport, with all the apron lines etc. Everything is working well except for little squares on the ground showing which bay the aircraft is taxiing past. They show up in MCX when I import the DAE, I then converted to an MDL, it worked fine. I then converted to a BGL, they were still visible and showing, then when I import that BGL into Ground Polygon Wizard they disappear, everything else shows fine. I have been trying to solve this issue for sometime and it is kind of annoying me a little bit.

Any help is appreciated,
Jacob
 
Hi,

Are they flat polygons? The GPW does filter out objects that are not flat or on the ground. Else I see no reason why they should be lost.
 
Hi Arno,

Turns out they are all there but showing underneath rather than above, which I cannot understand as the normals are the right way up in blender
 

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Which layers did you assign in the GPW?
 
Not sure but I just tried flipping the normals in blender so they are invisible in blender but using assume vertical normal as true in material editor seems to have solved the problem so far. So I will see if this works and get back to you
 
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