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How to delete Crash boxes in BGL

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395
Hi,

I created an X file in 3DS containing a bunch of hangars and building for an airport scenery section. Now I used XtoMDL to create the MDL file and I thought instead of using MakeBGL to generate my BGL scenery file, I will use ModelConvertedX wizard to place the scenery precisely where I want and I did so

In FSX, when I fly over the hangars area let's say 500ft , I crash into an unvisible, crash box(es)

When I opened the MDL, in ModelConverterX, the MDL shows 1 purple crash box that is large on ground level and not that high.

However when I open the BGL, it contains allot more crash boxes around the buildings yet they are not that high.

I think these are generated automaticaly so is there a way to delete these crash boxes? in ModelConverterX I did not find any option for that.

All in all I want my hangars and buildings as structures to have a crash factor in them but I want to be able to delete the strange and wide crash areas that are automaticaly generated

Thanks
Michel
 
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There is a No Crash option in the export options of ModelconverterX

The traditional way to tackle this via Max is to use the attachpoint tool in the SDK plugins, and select NoCrash.

Alternatively, the xml used to place the objects can have a </nocrash> tag applied to it.


Sent from my iPad using Tapatalk HD
 
Hi,

What scale do you use when placing the model? With a scale smaller than one you can also get trouble with the crash box still being bigger.
 
I use scale 1 but what is puzzling me is that my friend when he compiled it on his side it did not give these auto generated crash boxes

I will try to post a screen cap this evening back home

Cheers
 
Ok here are screens showing what I ment (screen link included):

  • MDL generated with XtoMDL gives 1 strange crash box
  • BGL generated out of the MDL with ModelConverterX gives many of those crash boxes.
  • The crash boxes extend verticaly for few hundreds feets, maybe more over the area.
Cheers!
crashboxes.jpg
 
That is simply by virtue of the size of your "scene" / model. The geometry of the crashboxes is due to all the many objects being in one scene.

You could:

1. Change Crashbox granularity to "tighten" the crashbox geometry (see modelconverterX options)

-- change the Crashbox Granularity to < 1
-- set the setcrashboxgranularity checkbox to use granularity setting

OR

2. Remove the crashboxes entirely (as suggested above) either in 3DSMax, or by checking the appropriate box in the ModelconverterX options.

optionsbox.jpg
 
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