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Hi,
I created an X file in 3DS containing a bunch of hangars and building for an airport scenery section. Now I used XtoMDL to create the MDL file and I thought instead of using MakeBGL to generate my BGL scenery file, I will use ModelConvertedX wizard to place the scenery precisely where I want and I did so
In FSX, when I fly over the hangars area let's say 500ft , I crash into an unvisible, crash box(es)
When I opened the MDL, in ModelConverterX, the MDL shows 1 purple crash box that is large on ground level and not that high.
However when I open the BGL, it contains allot more crash boxes around the buildings yet they are not that high.
I think these are generated automaticaly so is there a way to delete these crash boxes? in ModelConverterX I did not find any option for that.
All in all I want my hangars and buildings as structures to have a crash factor in them but I want to be able to delete the strange and wide crash areas that are automaticaly generated
Thanks
Michel
I created an X file in 3DS containing a bunch of hangars and building for an airport scenery section. Now I used XtoMDL to create the MDL file and I thought instead of using MakeBGL to generate my BGL scenery file, I will use ModelConvertedX wizard to place the scenery precisely where I want and I did so
In FSX, when I fly over the hangars area let's say 500ft , I crash into an unvisible, crash box(es)
When I opened the MDL, in ModelConverterX, the MDL shows 1 purple crash box that is large on ground level and not that high.
However when I open the BGL, it contains allot more crash boxes around the buildings yet they are not that high.
I think these are generated automaticaly so is there a way to delete these crash boxes? in ModelConverterX I did not find any option for that.
All in all I want my hangars and buildings as structures to have a crash factor in them but I want to be able to delete the strange and wide crash areas that are automaticaly generated
Thanks
Michel
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