Hi John:
In an effort to further address other questions closely-related to this project in a "central" location, I am replying here in this thread ...to another of your inquiries in this thread:
http://www.fsdeveloper.com/forum/threads/bgl2xml-returns-no-data.438464/#post-756000
As Tom explained in that thread, BGLs compiled by FS SDK BGLComp are a distinct and separate type from BGLs compiled by FS SDK SHP2VEC; these latter BGLs are referred to as '
CVX Vector' scenery files.
To visualize FS Base File info for your project area, see this FS SDK Document:
https://msdn.microsoft.com/en-us/library/cc707102.aspx#Base_File_Information
That reference illustration indicates the FS default "Base Files" for your project area are in:
[FSX SDK install path]\Scenery\0101\scenery\
FS default "local" terrain mesh file for your project area is:
[FSX SDK install path]\Scenery\0101\scenery\dem0101.bgl
FS default CVX vector files for your project area are in (both):
[FSX SDK install path]\Scenery\0101\scenery\cvx1414.bgl
[FSX SDK install path]\Scenery\0101\scenery\cvx1514.bgl
NOTE: When one observes the information displayed on the bottom status bar in TMFViewer, as the cursor is moved over your project area, one sees that scenery area is on the border between (2) separate local scenery area LOD-13 quad tiles.
Thus, depending on the extent of default FS scenery you intend to "exclude and replace", you may need to consider all scenery content provided by those FS default files when creating your own local custom scenery files.
To visualize the above cited FS default and/or custom BGL files pertinent to your project area, you may wish to open them
all in FS SDK TMFViewer:
[FSX SDK install path]\SDK\Environment Kit\Terrain SDK\TmfViewer.exe
TmfViewer can then be configured as follows:
TmfViewer Menu > View > check /un-check ...to enable / disable display of individual BGL files
TmfViewer Menu > View > LOD Grid > LOD-13 ...to enable display of LOD-13 quad grid
TmfViewer Menu > View > QMID Grid > QMID-11 ...to enable display of QMID-11 quad grid
BTW: In TMFViewer, right-click a vector poly-line / polygon for its GUID; correlate this with FS SDK docs:
https://msdn.microsoft.com/en-us/library/cc707102.aspx#TheShp2VecTool
https://msdn.microsoft.com/en-us/library/cc707102.aspx#VectorAttributes
https://msdn.microsoft.com/en-us/library/cc526968.aspx
FYI: To view and/or otherwise use above cited FS default "Base Files" for your project area in
SBuilderX to create precise, object-specific and/or quad area-wide exclusions and replacement vector scenery content for the local QMID-11 or smaller scenery area(s), you may wish to review the 'somewhat comparable' work-flow explained for excluding a FS default CVX vector object, for example, a airport background / boundary 'vector' polygon ...in this thread:
http://www.fsdeveloper.com/forum/threads/create-small-slope-on-terrain.438028/#post-752117
Generally-speaking, using
CVXExtractor to individually de-compile
cvx1414.bgl and cvx1514.bgl, then exporting them as
ESRI SHP files, will allow the above cited default FS CVX vector BGL scenery content for your project area to be
"Appended" ...and utilized as a reference within
SBuilderX over a downloaded satellite aerial imagery background image, along with your own local custom scenery content intended to be compiled for modification of (all) local FS scenery display in your project area.
PS: You may-
or may not- still have residual custom scenery files from 3rd party sources being processed by FS, if you have previously had any version of
FSAddon Vancouver Plus and/or
FTX PNW region or
FTX Global, and/or
FTX Vector or other
add-on 'vector' and/or
'terrain mesh' scenery packages installed; if you do, those may require additional (and more complex) considerations to make your own custom scenery package display properly.
Hope these ideas might help with the learning process for working with default and custom CVX vector scenery object BGLs.
GaryGB