• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Line + Loft = Taxiway Lines. How to texture them?

Messages
618
Country
unitedstates
I made my taxiway lines a while back but I think I might want to make them a bit more weathered.

Here is my situation. When I apply the taxiway line texture to my Loft, it becomes stretched. When I apply UVW Mapping it seems to get that HD feel BUT my textures are messed up. They are cut a certain way. When I apply an UnWrap UVW it shows this..........



taxiliine3.jpg


With UVW Mapping.
taxiliine2.jpg



My taxiway line does have a curve to it. Is there a way to make the texture "follow" the loft instead of making a texture slice?

Here is what it looks like in the sim.

taxiliine4.jpg


And my texture, with an alpha channel.

taxiliine.jpg


Thanks, Ryan.
 
Ensure that you get the loft to create the UVW map. That way it is applied per section.

There is acheckbox in the rollout to do this.
 
I think I found solution for this.
You nee to check texture applied to loft and normalized that. The line you created will be map with texture
After you done this, unwrap it and stech the map until you satisfy with the texture. Please take a look at the attachment.
 

Attachments

  • Normallized.jpg
    Normallized.jpg
    40.7 KB · Views: 716
  • Unwrap.jpg
    Unwrap.jpg
    75.3 KB · Views: 650
It seems to do exactly that. It creates its own UVW Map, but the texture is stretched out and looks terrible.

Oh deary me!

You found the checkbox but didn't look at the spaces beneath it?

(length repeat and width repeat). These function as you would expect. They repeat the texture by the specified number of times ... along the length of your loft.

If you need to adjust them after mapping you use the non-uniform-scale-UVW tool (in the unwrap UVW) to stretch the UVW's.

Normalise helps smooth out the mapping between segments (it will be obvious once you unwrap what the effect of this is)
 
Oh my, you guys fixed my problem. I made the Length quantity higher until it looked good. Man you guys are awesome!

Thanks, Ryan
 
Oh deary me!

You found the checkbox but didn't look at the spaces beneath it?

(length repeat and width repeat). These function as you would expect. They repeat the texture by the specified number of times ... along the length of your loft.

If you need to adjust them after mapping you use the non-uniform-scale-UVW tool (in the unwrap UVW) to stretch the UVW's.

Normalise helps smooth out the mapping between segments (it will be obvious once you unwrap what the effect of this is)
Exactly, hcornea. I should have looked at that!
But sometimes I add all the line texture in one large sheet of texture ( white line, yellow line, double yellow line) to make less draw call. I need to unwrap it a bit and adjust the width of the mapping to match each line texture.
 
I usually map to the width, then scale the UVW's down to the correct size, drag it across to the line you want.

Then vertically scale the UVW's until the paint looks like I want it to.

Compressed textures around corners look better IMO
 
Back
Top