Rotornut44
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Hello,
I have recently been playing with some super high resolution photoreal for an airport. The raw data itself is 3.5cm/px, but as we all know, FSX is only good up to 7cm/px, so I have had to dumb down this imagery. I currently have assigned the imagery a LOD of 4,19. When I load it in the sim though, it loads in small sections, at max resolution, that take a little while to load. (See below) It looks like it's ignoring the lower LOD, yet it shows in TMF Viewer?
Any ideas on how to fix this? What LOD do I need to assign? Or could this possibly be an issue with it being overlaid on 30cm/px imagery?
Edit: After further trial and error, it seems it is an issue with the 30cm being overlaid by the 7cm. Is there any way to show hierarchy with the 30cm and 7cm .bgl's in the same scenery folder? If I move the 7cm to a higher scenery folder, the issue is pretty much resolved. (except it still doesn't load smoothly around where the blend is) I would like to keep this airport all in one folder if at all possible.
Thanks
-CB
I have recently been playing with some super high resolution photoreal for an airport. The raw data itself is 3.5cm/px, but as we all know, FSX is only good up to 7cm/px, so I have had to dumb down this imagery. I currently have assigned the imagery a LOD of 4,19. When I load it in the sim though, it loads in small sections, at max resolution, that take a little while to load. (See below) It looks like it's ignoring the lower LOD, yet it shows in TMF Viewer?
Any ideas on how to fix this? What LOD do I need to assign? Or could this possibly be an issue with it being overlaid on 30cm/px imagery?
Edit: After further trial and error, it seems it is an issue with the 30cm being overlaid by the 7cm. Is there any way to show hierarchy with the 30cm and 7cm .bgl's in the same scenery folder? If I move the 7cm to a higher scenery folder, the issue is pretty much resolved. (except it still doesn't load smoothly around where the blend is) I would like to keep this airport all in one folder if at all possible.
Thanks
-CB
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