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I found some really nice 30cm/pixel imagery on USGS, the only problem is that it's in JPG2000 format. So I ended up downloading all 42 files and put them together like a puzzle. My end result, a 30000x35000 pixel tile! This brings up the question, how detailed can you go with a single tile? The area is only about 9sq miles, so it's not all that big, however it is 30cm/pixel.
My Questions:
How would I compile this into a BGL and is it even possible to use SBuilderX with a HUGE tile like this? What's the easiest way to port this over to FSX?
My Questions:
How would I compile this into a BGL and is it even possible to use SBuilderX with a HUGE tile like this? What's the easiest way to port this over to FSX?





