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As I said before I work directly with blender to make my models and textures. At the beginning I exported them using MCX without problems until I activated the shadows in the FS options. Then I discovered this problem
After several tests I did not find the solution, so I started to export directly my models to gmax, and from it to .mdl. At the end I suspected that the problem was in my computer.
But Yesterday I tested in a fresh configuration computer and the result was the same.
some tips:
- I used the MCX last release and the cube´s center point is in its base.
- This problem only appears when I use MCX to generate the final .mdl. If I export the model from gmax everything is correct.
- It happens too when use a gmax´s model in MCX
Any clues?
I uploaded my .bgl here. The cube is in the Packwood´s airport (55s). If someone could test it I will appreciate it.
After several tests I did not find the solution, so I started to export directly my models to gmax, and from it to .mdl. At the end I suspected that the problem was in my computer.
But Yesterday I tested in a fresh configuration computer and the result was the same.
some tips:
- I used the MCX last release and the cube´s center point is in its base.
- This problem only appears when I use MCX to generate the final .mdl. If I export the model from gmax everything is correct.
- It happens too when use a gmax´s model in MCX
Any clues?
I uploaded my .bgl here. The cube is in the Packwood´s airport (55s). If someone could test it I will appreciate it.




