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Your track doesn't look as densely packed as an average forest or decent sized urban/ city scene. I would not pursue the "model exclusion issue" described in your own thread that Gary linked you back to (in case you forgot about it), because that condition appears to apply to specific library objects and discounts the successful deployment of large, highly crowded scenery products like Drzewiecki Miami and FlyTampa Dubai...and my own experiences with detailed scenes, of course.Is there a limit on how many instances of a model can be displayed?

This is the only link that comes up in my google search, an un-linked description of the .bgl: http://return.mistymoorings.com/object_libraries_build/The library is mwl_LIB09.bgl

http://www.fsdeveloper.com/forum/threads/objects-disappear.436200/#post-732869
This is the only link that comes up in my google search, an un-linked description of the .bgl: http://return.mistymoorings.com/object_libraries_build/
I would not mind at all taking a look at the .bgl, I'd just throw it in with the work flow of all the other .mdl's and .bgl's I am working through. I'm not going to hunt it down, however. Maybe Gary could be obliging enough to find a link to the actual object.

Final word.
I imported the separate placement files into ADE and all objects displayed correctly.
So, it seems that there is a limit (unspecified but less than 1500) on the number of instances of a particular GUID.
