Hello there!
Here is a small hint that could be useful to developpers struggling to find a solution to this problem: Objects disappearing and appearing again, depending of the user's point of view.
For my current LFML scenery, I wanted to place custom made ULD3 containers and container dollies, as usual with Instant Scenery 2. When I launched FSX again, those objects kept appearing and disappearing depending of my point of view, as you can see in these shots:
One thing helped me a lot: you can see black areas where the objects are supposed to be. Those are the static shadows placed under each vehicle, and they use a different bitmap than the disappearing vehicles. That led me to think the culprit was only the bitmap. So I changed the bitmap name from "LFML_container2.bmp" to "LFML_container_2.bmp" and told one of the ULD3 container model to look after that new texture. Here is the result:
I did the same for the other objects:
So, if you happen to have that kind of problem, you might want to try to change the bitmap's name. I don't know why, but this worked in my case. Maybe FSX doesn't like when a number is coupled with a name wihthout an underscore. That had nothing to do with the texture properties: I changed the alpha settings, converted from .dds to .bmp. That led to nothing.
Hope my explanation was clear enough

Best regards,
Here is a small hint that could be useful to developpers struggling to find a solution to this problem: Objects disappearing and appearing again, depending of the user's point of view.
For my current LFML scenery, I wanted to place custom made ULD3 containers and container dollies, as usual with Instant Scenery 2. When I launched FSX again, those objects kept appearing and disappearing depending of my point of view, as you can see in these shots:
One thing helped me a lot: you can see black areas where the objects are supposed to be. Those are the static shadows placed under each vehicle, and they use a different bitmap than the disappearing vehicles. That led me to think the culprit was only the bitmap. So I changed the bitmap name from "LFML_container2.bmp" to "LFML_container_2.bmp" and told one of the ULD3 container model to look after that new texture. Here is the result:
I did the same for the other objects:
So, if you happen to have that kind of problem, you might want to try to change the bitmap's name. I don't know why, but this worked in my case. Maybe FSX doesn't like when a number is coupled with a name wihthout an underscore. That had nothing to do with the texture properties: I changed the alpha settings, converted from .dds to .bmp. That led to nothing.
Hope my explanation was clear enough
Best regards,


