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Hi Arno,
Okay, now, i set again the P3D patch and run as administrator and compile with GPW P3D V2 output mode de-selecting "Ground Polygones" option and now compile the BGL file. (Good news for now).
But in Prepar3D i look that the wheels is below ground poly.
I compile on layer 1 and the wheels is light below GP
whe compile on layer 16 the wheels are very below of GP.
On boths layers the aircraft no project shadows on Ground Poly...
I put correct altitude on Wizard (73 meters for this airport)
what i thinks, it is to place a platform, but this meas that i will need go up all 3D building.
Okay, now, i set again the P3D patch and run as administrator and compile with GPW P3D V2 output mode de-selecting "Ground Polygones" option and now compile the BGL file. (Good news for now).
But in Prepar3D i look that the wheels is below ground poly.
I compile on layer 1 and the wheels is light below GP
whe compile on layer 16 the wheels are very below of GP.
On boths layers the aircraft no project shadows on Ground Poly...
I put correct altitude on Wizard (73 meters for this airport)
what i thinks, it is to place a platform, but this meas that i will need go up all 3D building.



