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polygons limit

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estonia
Hi guys,

Please tell me polygons limit for aircraft model to this day?
As I see in other threads, using Prepar SDK limit is not 65535?

Thanks a lot!
Alex
 
Last edited:
FSX (with SP2 at least, this may be different for original FSX or SP1, I've only ever used SP2) can handle models with more than 65535 triangles.

FSX cannot handle a mesh with more than 65535 triangles that calls a single texture.

You may get this error in that case:

ERROR: Vertex list has too many vertices (372608), max allowed: 65535
ERROR: Attempting to add an invalid vertex buffer!

It can be solved by making sure that you don't have a single texture being used too much.

P3D can handle those sort of texture calls as it uses more bits to store the vertex buffer (32 bit I think versus the 16 bit that FSX uses)
 
Clone the over-used texture, change some of its settings very mildly, and assign it to half the parts used on the original texture. Texture meaning 'Material' in Max, same bitmap or PSD, two different Materials.

I have made models at 1/2 million polygons perfectly fine with the P3D V1.4 SDK.
 
Thanks, I also wondering about "green zone" FROM - TO for FPS friendly model(external and cockpit)
 
The higher the drain on FPS by your model, the less well will it be received.
 
We have found that high polygon count planes run fine in FS. Textures however, that are quite large, like 4096, pull down FPS. Even on older computers, 2048 size textures can really bring down frame rates. But, poly counts, high poly models, tend to be fine in FS, even in old FS2004. I had a 1/2 million polygon test plane in FS9 and it ran unusually well, very smooth. Textures are the culprit.

Also, if you have sloppy gauge coding in your gauges, your frame rates will greatly drop.
 
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