I am currently updating FS9 AI aircraft to FSX ones using MCX and everything has been going fine until I updated to the latest Development Release on Friday. What is happening now is that any aircraft with visibility conditions I compile are having the animations destroyed in the process. If I remove the visibility conditions, the same aircraft compiles ok with all animations working as they should.
When I refer to visibility conditions in this sense I'm referring to those associated with non animated model parts, skins for window lighting and light splashes etc. Visibility conditions for animated parts such as tires, props, attached lighting etc. all seem fine.
I can't be absolutely sure the issue is caused by MCX but it is worth a look as the problem only emerged after I updated to the latest Development release. All aircraft conversions were fine prior to installing this update.
Cheers,
Graham
When I refer to visibility conditions in this sense I'm referring to those associated with non animated model parts, skins for window lighting and light splashes etc. Visibility conditions for animated parts such as tires, props, attached lighting etc. all seem fine.
I can't be absolutely sure the issue is caused by MCX but it is worth a look as the problem only emerged after I updated to the latest Development release. All aircraft conversions were fine prior to installing this update.
Cheers,
Graham




