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I am working at the moment with a mesh for Vancouver Island. I decided to try half of the area (the southern portion with portions of the BC Mainland and the US San Juan Island area) but ended up with a bgl of 168 MB which I consider too large a file.
I started to experiment on a smaller portion to see the results of altering my .inf file. First I changed my LOD from 4,12 to 4,11 which resulted in a much smaller file but also an unacceptable loss of elevation data.
Next I changed the FractionBits but I found that I had to leave this set to 2 in order to obtain the detail I desired.
Finally I changed the CompressionQuality to 97 from the default 100 and I received the quality I wanted with a significant savings in bgl file size.
Now the questions:
1. What is the sweet spot value for CompressionQuality?
2. Is there any performance penalty in FSX with more compression?
3. Is there any performance penalty to using two 70 MB bgl's instead of one 140 MB bgl?
I started to experiment on a smaller portion to see the results of altering my .inf file. First I changed my LOD from 4,12 to 4,11 which resulted in a much smaller file but also an unacceptable loss of elevation data.
Next I changed the FractionBits but I found that I had to leave this set to 2 in order to obtain the detail I desired.
Finally I changed the CompressionQuality to 97 from the default 100 and I received the quality I wanted with a significant savings in bgl file size.
Now the questions:
1. What is the sweet spot value for CompressionQuality?
2. Is there any performance penalty in FSX with more compression?
3. Is there any performance penalty to using two 70 MB bgl's instead of one 140 MB bgl?








