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I have not done any scenery design in a bit over a year now (FSX) and I am trying to get a new scenery experiment going... But even though I deploy it I see FSX recognizes it but I don't see the scenery terrain as I designed it. It is still in early phases but basically it is four (4) islands in the sea.
- The islands are spread across two (2) QMID 11 squares
- across both QMID 11 polys I created two random polys, one is a "Exclude All Terrain Items" and the other "Exclude All Water Polygons"
- I created both polygons and did "Fill to QMID 11" which covers the area I am designing. No mainland shorelines are covered here. I marked these two polygons "Hydro Default Perennial"
- For each of the two islands that are contained in a single QMID 11 I drew the outline poly and marked it as a HOLE.
- For one of the above islands I drew the same outline as the hole and marked it "Tropical Rain Forest" as well as created a Line around it marked "Shorelines Generic Ocean"
- For each of the two islands that are split across the two QMID 11 (as luck has it), I drew their outlines and then did "Splice to QMID 11" so that each got two polys, one for each QMID. To each half I marked it as a HOLE. One of these is the main island further detailed below.
- Created some streams
- Created some Dirt 1 Lane Undivided Median (supposed to be a trail, not a road). Don't know how to make a hike trail.
- For the airstrip portion I created two mostly rectangular polygons. One marked "AB Flatten MaskClassMap Exclude Autogen" and the other (superimposed mostly) "LC Airfield 1"
- The AB Flatten was given the airport elevation in METERS. This airfield is NOT in default FSX. However, since the mesh has a lower altitude than real life I had to move the altitude of the flatten somewhat lower.
- Instead of my four (4) designed islands I only see the two default islands that are in stock FSX.
- There are a bunch of trees obstructing most of the runway as if the flatten had not done anything.







