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.....translated, it means why does SAMM have to make a simple static aircraft so difficult to make? Several years ago I made 5 different static airplanes for my North Texas Regional Airport scenery (with SAMM). 5 bgl's in the scenery folder, the corresponding textures in the texture folder. They look great, I have many who are currently using that scenery and all are able to view the aircraft as they were placed with IS3.
Fast fwd to today, SAMM V2.2.4 and I get a bgl in the scenery folder and a choice of either two sub-folders within the main texture folder (one with the simple texture names and one with a prefix added with a "%" separating it from the normal texture name) or a sub-folder with the aircraft name which contains the actual texture names and then those same textures dropped into the main folder with the "prefix + "%" +texture names. The airplane, as I discovered must have both or it will display as black. WHY??
And even worse, heaven help you if you allow it to make an "ALL" folder as well. I had a friend pass me a scenery he had done that included two static airplanes done that way and it took me the better part of a day to track down what the system was looking for because every time I moved within view of those two airplanes I got an error saying couldn't find one of those "ALL" folders. One was even located in the main scenery/global/texture folder. . .seriously?. . . .aaaand, the only file in that folder was an environment map.
In conclusion, if I'm doing something wrong then all this is on me, but there is no reason that a simple static should need anything more than an object bgl and the corresponding textures in the main texture folder minus the screwy prefixes.
Fast fwd to today, SAMM V2.2.4 and I get a bgl in the scenery folder and a choice of either two sub-folders within the main texture folder (one with the simple texture names and one with a prefix added with a "%" separating it from the normal texture name) or a sub-folder with the aircraft name which contains the actual texture names and then those same textures dropped into the main folder with the "prefix + "%" +texture names. The airplane, as I discovered must have both or it will display as black. WHY??
And even worse, heaven help you if you allow it to make an "ALL" folder as well. I had a friend pass me a scenery he had done that included two static airplanes done that way and it took me the better part of a day to track down what the system was looking for because every time I moved within view of those two airplanes I got an error saying couldn't find one of those "ALL" folders. One was even located in the main scenery/global/texture folder. . .seriously?. . . .aaaand, the only file in that folder was an environment map.
In conclusion, if I'm doing something wrong then all this is on me, but there is no reason that a simple static should need anything more than an object bgl and the corresponding textures in the main texture folder minus the screwy prefixes.

