Hi again:
Just to clarify the issues under discussion in this thread...
The
SBuilderX v3.14x 64-bit update is intended to be un-zipped into a
already installed and working folder of
SBuilderX 3.13x 32-bit.
SBuilderX 3.13x 32-bit (aka "
SBX_32-bit")
http://www.fsdeveloper.com/forum/threads/sbuilderx.5596/
"
SBX_32-bit"
'full' installation required before applying 64-bit update - Download link:
http://www.ptsim.com/sbuilderx/SBuilderX313.zip
SBuilderX v3.14x 64-bit (aka "
SBX_64-bit")
http://www.ptsim.com/forum/viewtopic.php?f=30&t=2306&sid=719423556431e9cb09929afeafd894b4
CAVEAT:
SBuilderX 3.13x 32-bit must be already installed and working before applying the
SBuilderX v3.14x 64-bit update
"
SBX_64-bit" Update ONLY (requires 'full' and
working install of "
SBX_32-bit"
before applying 64-bit update) - Download link:
http://www.ptsim.com/forum/download/file.php?id=224
So, IIUC, issues reported here may be due to problems seen when SBuilderX 3.13x 32-bit (aka "
SBX_32-bit") ...is installed and run the 1st time.
AFAIK,
During installation and/or on the first start-up after installation, SBuilderX 3.13x 32-bit may, (
...at the very least):
1.) Look for a Registry environment variable within Windows for the install location of FSX of SBuilderX
2.) Verify that FSX.exe is physically present within the FSX root folder path specified by that Windows Registry environment variable
3.) Verify that certain default FS image texture files are physically present in the FSX sub-folder chain, so it can attempt to copy them for use as thumbnails displayable in the SBuilder GUI (just as prior versions of SBuilder did)
4.) Verify that Terrain.Cfg is physically present within the FSX root folder path, so it can:
a.) prompt the end user for a decision to:
(1) retain the FSX default copy of Terrain.Cfg
...
Or:
(2) substitute the "Modified Terrain.Cfg" (by Richard Ludowise aka "rhumbaflappy" and Luis Feliz-Tirado)
b.) Copy and process info from Terrain.Cfg chosen by end user, then populate pick-lists in the SBuilderX GUI with that info
5.) Install and update a "SBuilder.ini" file (located within the SBuilderX root install folder), with info derived from:
a.) info gathered during the installation sequence itself including user answers to prompts
b.) manually entered user preferences made during SBuilderX load-up for the 1st time, and all subsequent times
Thus, IIUC, to successfully install
SBuilderX 3.13x 32-bit, one must have either a:
a.) full, real install of FSX with all associated sub-folder chains containing
ALL files including those required
SBuilderX 3.13x installer
...
Or:
b.)"Dummy" install of FSX with all associated sub-folder chains containing
ONLY the 'specified' files required
SBuilderX 3.13x installer
I'm not certain about this, but perhaps this may merit testing by those installing SBuilderX 3.13x 32-bit
without an actual full FSX installation.
SBuilderX 3.13x 32-bit installation with a "Dummy" or 'Minimal' install of FSX
Before attempting installation of SBuilderX 3.13x 32-bit, the "Dummy" or 'Minimal' install of FSX folder chain should contain, as a minimum:
*
FSX Main 'root' top folder:
1.) "Fake" (...or actual MSFS executable file itself ?)
FSX.exe
2.)
Terrain.Cfg (FSX Default
or 3rd party "Modified Terrain.Cfg")
*
FSX sub-folder chain:
[
TO BE DETERMINED]
I'd welcome input here by others to help put together an 'updated' guide to SBuilderX 3.13x 32-bit installation with a "Dummy" or 'Minimal' install of FSX.
Thanks in advance for any help posted here that may be used to put together all missing info to assist end users in successfully installing "
SBX_32-bit".
GaryGB