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P3D v3 Shadow not casting on certain texture/ground poly

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50
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malaysia
Hi,I made out custom ground poly in blender and export them out in dae format.Then mcx ground polygon wizard to convert them to bgl format.I arrange the layers normally and when i tested it out,I noticed that certain texture didnt receive shadow.
Screenshot (1066).png
Screenshot (1070).png
 
Try to restrict the layers you use to the range of 16-32. They all receive shadows. Of course you can also keep those which do in your case.
 
Try to restrict the layers you use to the range of 16-32. They all receive shadows. Of course you can also keep those which do in your case.

Thanks for the sggestion sir,I found out that the working layer that receive shadow are layer16-28.But why did the other layers wont receive any shadows?Is it a bug or its the way the sim works? Thanks :)
 
Is it a bug or its the way the sim works?
Both, I suspect...
Layer 4 also works fine, it's only 8 and 12 (based on standard multiples of 4) which don't work in P3D3. Still, it might be an ideal time to look at P3D3-native ground polys using MCX...
 
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