http://www.fsdeveloper.com/forum/th...scenery-is-no-joy-in-fsxa.435872/#post-730016
I downloaded SB205....So what, I tried to "play with it" I but could not get to do anything.
Never did find the island tutorial. I don't want to read 8 pages of posts to find one link..
I don't know what IIUC means.
I don't know how to "Append"
I don't know what a LWM / LWM2 flatten BGL, and/or a "sloped" LWM3 flatten BGL is or how to "Append them.
FYI: One may also "Append" in SBuilder for FS9 (aka "SB205"), LWM and VTP BGLs from Bill Lyons' Classic XIV scenery package
Does it mean that I can use Bill Lyons BGL's cause they won't load to SB205 or SBX
I mean,
if I can convert the original bgl's then I don't have to make them.
Some where I think I posted that fact.
I guess that asking "where to start" is to simple a question for such a complicated process.
I know you have been trying to tell me but I don't get it.
Hi Gerry:
I reviewed your posting history here at FS Developer, and I did not see a clear statement by you, that you were interested in
converting legacy format "island" terrain scenery ...rather than making a fictional / "fantasy"
replacement island.
But, I now understand that you may have a primary goal of achieving display in
FSX of (
all ?) the island(s) used in the
Bill Lyons' Classic XIV scenery package (aka "
CXIV"), which was developed and intended for use in FS2004.
Since that package was originally developed and output into 'legacy' (pre-FSX) format BGLs, there are some special procedures that would be required to "
allow" display of that legacy
Land /Water Mask (aka "
LWM") terrain scenery content by the FSX rendering engine.
Also, since there is more than just '
one' way to achieve display of the terrain scenery content from that package in FSX, I would personally want to be clear on exactly
what you want to do with this project.
[
EDITED]
If
I understand
correctly (aka "
IIUC"), you may now prefer to simply "
enable" display in FSX, of the original legacy LWM format 'island' terrain scenery BGLs from that package, ...
rather than "
converting" that 'island' terrain scenery to a fully FSX-compatible format
?
And, IIUC, in the event that is not possible or feasible to simply enable display of the original LWM 'island' BGLs, you would then instead prefer "
converting" that 'island' terrain scenery to a fully FSX-compatible format, ...
rather than "
replacing" that 'island' terrain scenery with a
custom created FSX-compatible version of 1 or more such 'islands'
?
[
END_EDIT]
If I have correctly understood your preferences as stated above, then I may be able to help you achieve your goals by posting some step-by-step procedures for you to follow.
It is possible that you may subsequently be able to accomplish this with a minimum of complexity, but you would have to be committed to doing
some self-study, and you would have to conduct your communications with others here in a courteous and patient manner (just as we all must do in order to achieve all our own respective goals, and hopefully to also have some
fun while learning).
FYI: My personal available free time will be rather limited over this end of the week and into the coming weekend, but I may have some time to prepare a procedural guide in the coming week prior to the XMAS holiday.
BTW: I'd also be interested in seeing any further information posted by
Ian (aka "
iangbusa") to present his work-flow, as there has historically been relatively little detailed information made available to the FS development community on how to create elevation data for terrain mesh from end-user custom imagery files edited in graphics applications.
And I'd also be interested in seeing any further information posted by
others ...to present
their work-flows as well.
PS: Please be assured that there is likely a way to achieve display of the original island BGLs in the
Bill Lyons' Classic XIV scenery package ...if you are not presently inclined to follow a moderately detailed conversion
or replacement work-flow.
[
EDITED]
"Island Tutorial" info was linked to more than once in replies by others ...in this thread:
http://www.fsdeveloper.com/forum/threads/fsxa-fantasy-island.435844/
Regarding how to de-compile the legacy format terrain scenery BGLs such as we are discussing here, this is automatically done for the end user in
SBuilder for FS9 (aka "SB205") when one navigates:
SBuilder for FS9 Menu > File > Append... > LWM BGL...
Once the required LWM and VTP BGLs are imported into SBuilder for FS9, one navigates:
SBuilder for FS9 Menu > File > Export... > SBuilder SBX...
The SBX file can then be
Imported
or Appended into
SBuilder for FSX (aka "
SBuilderX"); after the SBX file is displayed in SBuilderX, one can better see the terrain vector vertices, poly-lines, polygons, and land class 'types' used in the original package, as well as more precise Geographic coordinates for the terrain vertices etc.
The terrain scenery data within the Imported / Appended SBX file can be used in SBuilderX to make custom FSX and/or P3D compatible scenery "replacements" for the original files in the above package.
Again, feel free to inquire further if you would like more information on determining various legacy-format BGL 'types' utilized in the original
Bill Lyons' Classic XIV scenery package.
[
END_EDIT]
Regarding further enhancement of terrain by semi-automatic processing of exported legacy FS elevation data via Sketchup using plugin Ruby scripts (all 'free'), here's a "proof-of-concept" screen shot of
Eel Island from
Bill Lyons' Classic XIV scenery package:
[
EDITED] ...and a screen shot from the post-processed Sketchup 3D TIN imported to MCX:
...and for comparison, the original scenery location as rendered in FS2004:
[
END_EDIT]
Perhaps when you become more familiar with the FSX scenery creation process using various FS scenery utilities, you might even wish to explore enhancing FSX rendering of the original islands in the
Bill Lyons' Classic XIV scenery package with FSX compatible visual and sound Effects, including waterfalls, and even volcanic eruptions (
ex: on a 'scheduled' basis, or triggered by end user aircraft proximity to an island etc.) !
GaryGB