Hi Alex:
If you intend to enable FranceVFR Autogen to "
pop through to the top" of your own custom photo-real aerial imagery textures, you must do so via use of proper gray-scale values for the Blend Mask in your source files,
Otherwise you must create your own Autogen annotations for your own custom photo-real aerial imagery textures.
You may also have CVX vector Autogen 'exclude' BGLs present in the \Scenery sub-folder of the FranceVFR Area layer of your FS Scenery Library GUI, so you may wish to test loading only the FranceVFR custom photo-real aerial imagery BGLs along with your own (2) files described in the latter posts immediately above in this thread.
[
EDITED]
IMHO, to properly and successfully modify / enhance the default and any locally-applicable add-on scenery from
ex: FranceVFR, you must identify the type and function of
all custom photo-real aerial imagery BGLs and CVX vector BGLs which cover the Fayence_Tourrette airfield area in the FS default scenery such as:
[FSX install path]\Scenery\0602\scenery\
cvx4916.bgl
...as well as CVX vector BGLs in the \Scenery sub-folder of the FranceVFR Area layer of your FS Scenery Library GUIFranceVFR by using SDK TMFViewer.
In SDK TMFViewer:
[Microsoft Flight Simulator X SDK install path]\SDK\Environment Kit\Terrain SDK\
TmfViewer.exe
1.) Open locally-applicable custom photo-real aerial imagery BGLs and then also open
ex:
[FSX install path]\Scenery\0602\scenery\
cvx4916.bgl
2.) Enter Fayence-Tourrette airfield coordinates via TMFViewer Menu > Jump > Lat - Lon... >
Jump To Lat - Lon
LAT:
43.608056
LON:
6.701667
3.) Zoom in / out on the local airfield via the "
+" and "
-" keys
4.) Right-click and select
Identify Vector Features for ex:
* CVX vector Airport Background polygons
...you will see default texture GUIDs assigned to those objects.
5.) Repeat this process with any CVX Vector BGLs in the FranceVFR \Scenery sub-folder for Fayence Tourrette area.
In Windows NotePad, if you open:
[FSX install path]\
TERRAIN.CFG < DO NOT MODIFY TERRAIN.CFG UNTIL YOU KNOW HOW TO DO SO PROPERLY ! >
...CVX vector object
GUIDs can be correlated with the GUID for default object types and 'texture names' that appears in FS SDK documents:
https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc707102(v=msdn.10)#the-shp2vec-tool
https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc526968(v=msdn.10)
...CVX vector object
GUIDs can also be correlated with the texture names that appear in a pick-list of
SBuilderX.
One can then assign that texture name to
ex: CVX vector polygon or poly-line objects to be output by
SBuilderX.
Note: One must exclude & replace default and/or add-on CVX vector objects to allow custom scenery to be displayed properly at run time in FS .
This type of work-flow is explained in the
Terrain Design tutorial by
Luis Feliz-Tirado cited above.
I suggest that you review these tutorials by
Luis Feliz-Tirado (listed in the order you may need that info):
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
Using the Autogen Annotator
File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537
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END_EDIT]
PS: Which FranceVFR regional scenery package are you loading to provide custom photo-real aerial imagery as far East as Fayence-Tourrette ?
I did not see one which provides custom photo-real aerial imagery coverage that far East on a cursory search of the FranceVFR web site.
Hope this helps !
GaryGB