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Still having invisible crash boxes...

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395
Hi,

Last time I followed tips given to me here and I set in ModelConvertX the Export "crash" Option to remove the few purple crash boxes at specific spots in the MDL after being converted from the .X format (exported from 3DS)

Also after exporting, I open the BGL to inspect it and I see no more purple crash boxes as it was in the MDL

However, when I fly over the scenery in FSX (see screen below), at specific areas, I hit an unvisible crash box... I do not know what altitude exactly but I estimate it 500ft (perhaps not higher)

So is there a way to detect these crash areas even if no purple crash boxes are visible in ModelConverterX?

olba.jpg


Thanks!
 
When you exported the Object as MDL and removed the crash boxes with MCX they should all be gone. I never had a problem with this function.
I guess, it is any other object which causes the problem. This object can be placed several meters away from the crash you get. I also had that several times. If you have all objects in a library simply load the complete bgl-file in MCX and step through all objects.
Perhaps you forgot to remove the boxes in one object.

Jörg
 
In fact my scenery is exported from 3DS as multiple areas and each area contains a group of facilities, hangars, buildings etc. When i open each area in MCX, I see in some of them purple crash boxes. Since the export crash option is set to False, the BGL has no more purple crash boxes

So all in all I have no library that generates the scenery but BGLs with a group of 3D elements...

And no other element in the scenery was causing the high altitude crash before


Cheers

Michel
 
Hi Michel,

so you probably have to disable the bgl´s step by step and find out, which file causes the problem. When you have got the file you can analyse the objects in it. I have no other idea, sorry.
Jörg
 
No problem, thanks for the help, in fact most of the generated BGLs or all do have the weird high crash walls or something like that

Let's see what Arno thinks about that :)

Cheers

Michel
 
Hi,

If all objects were exported without crash detection, it must be another object causing it.

But if you still see crash boxes when loading the file in modelconverterx than some objects must have been exported with the crash detection still on.
 
Thanks for the feedback Arno. I see a purple box(es) near specific object(s) in my MDL files only.

I do not see crash boxes in the converted BGL though this is why I was confused about their existence.

Also what do you mean by crash detection, is it the option done with the FSX exporter options in 3DS? But if I set it, will it not make the shape of the 3D objects as ghosts because I need the shape of a hangar for example to have a crash detection but not a big invisible box around the area

Thanks again!
Michel
 
Hi,

I was more referring to the no crash option in modelconverterx, I don't think gmax/3ds has an export option for this.

But now I understand you don't want to disable the crash detection completely.

What scale did you use for your objects? If the scale is lower than 1, you will see the crash box is not scaled and therefore too big.
 
Ok I will verrify the scale set by my friend who is helping me model the 3D elements.

So do you think that despite the fact we don't see any purple crash boxes in the BGL in MCX, we could have invisible crash areas ?

Cheers

Michel
 
Ok I verrified the units scale and my friend had set it to 1 unit = 1 meter.

However I found a clue that could be the cause. There are platforms attached to every 3D object that my friend had modeled and set as hidden in 3DS, they are basicaly landable platforms for helicopters on the roofs of the buildings in the airport.

I did a fast test by deleting these platforms and exporting, and the initial test flight in FS resulted in no crash. But since it was late I did it fast and tonight I will confirm

So it could be those landable platforms that had invisible crash areas that go up in the air as high as 2000ft (or maybe higher) I noticed

Cheers!
 
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