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- 395
Hi,
Last time I followed tips given to me here and I set in ModelConvertX the Export "crash" Option to remove the few purple crash boxes at specific spots in the MDL after being converted from the .X format (exported from 3DS)
Also after exporting, I open the BGL to inspect it and I see no more purple crash boxes as it was in the MDL
However, when I fly over the scenery in FSX (see screen below), at specific areas, I hit an unvisible crash box... I do not know what altitude exactly but I estimate it 500ft (perhaps not higher)
So is there a way to detect these crash areas even if no purple crash boxes are visible in ModelConverterX?
Thanks!
Last time I followed tips given to me here and I set in ModelConvertX the Export "crash" Option to remove the few purple crash boxes at specific spots in the MDL after being converted from the .X format (exported from 3DS)
Also after exporting, I open the BGL to inspect it and I see no more purple crash boxes as it was in the MDL
However, when I fly over the scenery in FSX (see screen below), at specific areas, I hit an unvisible crash box... I do not know what altitude exactly but I estimate it 500ft (perhaps not higher)
So is there a way to detect these crash areas even if no purple crash boxes are visible in ModelConverterX?
Thanks!

