- Messages
- 2,385
- Country

I wonder if anybody came across this before:
We seem to have hit some limit in the FSX autogen engine. We created some agn objects and annotated a LC texture with them. The objects have around 500 polys, up to 50 of them are placed on one LC texture.
In FSX, those objects flicker randomly, something I couldn't explain until I found that the denser the autogen setting and the more objects annotated on the LC, the more likely the objects are to start flickering.
I guess this is the 65.000 texture vertices limit? As agn is batched it kinda makes sense that this limit exists for agn as well, but I expected FSX to work around this - if Arno coded it, it sure would.
Anybody had that problem before? We seem to have a similar problem with library objects that are placed densely in a small area (all sharing the same texture with drawcall batching active), maybe that's the same issue.
We seem to have hit some limit in the FSX autogen engine. We created some agn objects and annotated a LC texture with them. The objects have around 500 polys, up to 50 of them are placed on one LC texture.
In FSX, those objects flicker randomly, something I couldn't explain until I found that the denser the autogen setting and the more objects annotated on the LC, the more likely the objects are to start flickering.
I guess this is the 65.000 texture vertices limit? As agn is batched it kinda makes sense that this limit exists for agn as well, but I expected FSX to work around this - if Arno coded it, it sure would.
Anybody had that problem before? We seem to have a similar problem with library objects that are placed densely in a small area (all sharing the same texture with drawcall batching active), maybe that's the same issue.


