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Hi Arno,
You must be very busy with your family or with your work because I can not imagine that you are enjoying the nice weather that we have here in the Netherlands?
Hope you find some time to clarify the inconsistency that exists between the number of triangles, vertices and draw calls that exist between what MCX tells you and what FSDS tells you.
I explain: I made a very simple object (a taxi sign) with SketchUp and made it exactly the same as one made with FSDS and textured it with the same materials.
I check what the draw calls, the triangles and the number of vertices are in FSDS and compare them with what MCX tells me and funnily enough MCX gives me more than double the figures that the same one made in FSDS gives me!
Could you give me an explanation for that and/or convince the ones that think SketchUp is doing it the wrong way so that the latter weighs more on the FPS in FS than when it is done with Gmax or FSDS?
Tks,
You must be very busy with your family or with your work because I can not imagine that you are enjoying the nice weather that we have here in the Netherlands?
Hope you find some time to clarify the inconsistency that exists between the number of triangles, vertices and draw calls that exist between what MCX tells you and what FSDS tells you.
I explain: I made a very simple object (a taxi sign) with SketchUp and made it exactly the same as one made with FSDS and textured it with the same materials.
I check what the draw calls, the triangles and the number of vertices are in FSDS and compare them with what MCX tells me and funnily enough MCX gives me more than double the figures that the same one made in FSDS gives me!
Could you give me an explanation for that and/or convince the ones that think SketchUp is doing it the wrong way so that the latter weighs more on the FPS in FS than when it is done with Gmax or FSDS?
Tks,









