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FSX What's this semi flooded area?

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What's happening here? All of a sudden the adjacent QMID is showing the tropical forest with a superimposed layer of blue water. See attachment.

My QMID 11 on which I work is the lower part of the snapshot as shown with "My QMID 11"
 

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  • 2012-7-19_9-54-55-620.jpg
    2012-7-19_9-54-55-620.jpg
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No takers? I can't seem to get rid of it. I edited my project to extend into that QMID 11 quad (the flooded part).

1. Defined and sliced (to QMID 11) the water polygons (2, upper and lower)
2. Defined the area in between as a Tropical Rainforest polygon.

That I know that part has always been ground in FSX and in the SBX Landclass project I also defined those parts as Tropical Rainforest land tiles.

Funny thing is the terrain looks flooded (really), the low parts are as if there was a flooded river that overflowed, see trees in the water. The mountains look odd because they have the land terrain and on top of that covered by a blueish tone (water) with white areas (as if it was surf). And in the water area you see the FSX water but underneath you see a land terrain as if it was totally underwater.
 
Tell us about your photoreal blend mask. What did you do with that? Have you excluded the water from that area and made a watermask again?
 
For photo scenery I would think about a blend mask mistakenly used as water mask as well. But from the description I feel this is not photo scenery, but just land class and terrain polygons. So in that case there would be no water mask.
 
Nope, that is the strange part, I have not used any photoreal tile in this project. Firstly because there is none available without royalty and secondly because even if it was only for my own amusement the only available satellite pictures are from a very poor resolution.

This is a plain SBuilderX project based on polygons, lines and landclasses, no photoreal stuff.
 
Added an Exclude_All_Water_Polygons to part of that QMID11, the exclude covers from top to bottom so as to go across the default water polys and the default terrain. Still the same result after compilation & deployment.
 
I see (partly) what is causing the problem. I generated two BGLs that perform a region change (see thread about truly tropical landclass) on this area and when I put them in the scenery folder the area gets flooded. When I delete them the area is not flooded.
 
Sounds like maybe you had "Layer = Imagery" instead of "Layer = Region" in the .inf? Is it possible that you somehow created a water-masked and semi-transparent photoscenery from the .RAW file instead of the intended regions modification?

I tested out the "145 - Deciduous Tree Crops" + regions mod myself and it worked flawlessly for me, with no water :) .

Jim
 
@LCSims nope, both INF files had Layer=Region. What I can think of right now is that the RAW file is perhaps displaced although I made sure I had marked the landclasses there for that part prior to copying them. Will check on that.
 
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