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| text  = To be able to contribute to this wiki you need to have an account. If you used the wiki already before we upgraded the forum software at FSDeveloper, you will have an account with the same username as your FSDeveloper username. Use the [http://www.fsdeveloper.com/wiki/index.php?title=Special:PasswordReset password reset] function to reset your password and get access. If you have problems to get access to contribute contact [http://www.fsdeveloper.com/forum/members/arno.1/ arno] for assistance.
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= fsdeveloper.com Wiki =


Welcome to the fsdeveloper.com Wiki. In this Wiki you will be able to find the following design related subjects:
{| border="0" cellpadding="10" cellspacing="10" width="100%"
 
|-valign="top"
* Manuals
| bgcolor="#F6F6F6" colspan="2"| Welcome to the FSDeveloper Wiki. On this Wiki you can find all sorts of information related to Flight Simulator addon development. For example tutorials, tips, tricks and manuals.
* Tutorials
| bgcolor="#F6F6F6" width="33%"| [[Image:main_missions.jpg|right|80px]] '''[[:Category:Missions|Missions]]''' give you the possibility to add new challenges or other structured experiences to Flight Simulator.
* Code Examples
|-valign="top"
* Design Examples
| bgcolor="#F6F6F6" width="33%"| [[Image:main_modeling.jpg|left|80px]] '''[[:Category:Modeling|Modeling]]''' is the art of creating new 3D objects. This could be your favorite aircraft or your own house.
* Glossary
| bgcolor="#F6F6F6" width="33%"| [[Image:main_texturing.jpg|left|80px]] '''[[:Category:Texturing|Texturing]]''' deals with the creation and manipulation of the images that you use on your models.
 
| bgcolor="#F6F6F6" width="33%"| [[Image:main_ai_traffic.jpg|left|80px]] Because it is a '''[[:Category:Living_World|living world]]''' you might want to populate it with AI aircraft, boats or vehicles.
At the moment the manuals cover the tools available at [http://www.fsdeveloper.com fsdeveloper.com] only, but the community is free to add manuals for other tools if they want of course. The tutorials cover different subjects, like GMax, BGLC source code tweaking and many other. Everybody is invited to add his own experiences, tutorials and how-to-do's. Finally the glossary provides an overview of some of the more technical terms used in scenery design discussions. This should enable new designers to learn the scenery design slang faster. If you find a term is missing, please add it to the glossary.
|-valign="top"
 
| bgcolor="#F6F6F6"| [[Image:main_terrain.jpg|right|80px]] Elevation, landclass, aerial photos and vector data together form the '''[[:Category:Terrain_Design|terrain]]''' of the FS world.
As you might have guessed from the above, this [http://en.wikipedia.org/wiki/Wiki Wiki] system allows all users to add and edit new content. Therefore this is a great way to share knowledge within a community. You might wonder if the forums do not provide a similar function? I think this Wiki system can really add something, it is a good place to find article on how to do things. While the forums are more suitable for discussions with other designers and problem solving. A lot of people who do not contribute in forum discussions are looking for flight simulation design information, so I hope this Wiki can provide some of that information.
| bgcolor="#F6F6F6"| [[Image:main_gauge.jpg|right|80px]] What is a good aircraft without and instrument '''[[:Category:Panel_and_Gauge_Design|panel and gauges]]'''?
 
| bgcolor="#F6F6F6"| [[Image:main_simconnect.jpg|right|80px]] The '''[[:Category:SimConnect|SimConnect]]''' API allows you to connect to FS from an external application and read data from FS or write new data to it.
= A few rules for editing =
|-valign="top"
 
| bgcolor="#F6F6F6"| [[Image:main_airport.jpg|left|80px]] Want to improve your local '''[[:Category:Airport_Design|airport]]''' or design a completely new one?
As discussed above, everybody can edit articles found in a Wiki system and I would certainly encourage people to do so. But to keep the final articles readable for everybody, there are a few rules for the editing of them:
| bgcolor="#F6F6F6"| [[Image:main_autogen.jpg|left|80px]] '''[[:Category:Autogen_Design|Autogen]]''' gives you an option to populate the world with generic buildings and vegetation.
 
| bgcolor="#F6F6F6"| [[Image:main_file_format.jpg|left|80px]] Want to know more about the different '''[[:Category:File_Formats|file formats]]''' used by Flight Simulator?
* Only edit an article if you can improve it. So by adding your way of doing things or clarifying information you found unclear. So do not edit it place a little remark or add "I agree" or "Thank you".
|-valign="top"
* Do not start discussions in an article. Of course you can add alternative ways of doing things, but if you want to discuss a subject use the [http://www.fsdeveloper.com/forum forums].
| bgcolor="#F6F6F6"| [[Image:main_sound.jpg|right|80px]] '''[[:Category:Sounds|Sounds]]''' enhance your experience while flying around.
* Please make sure that the article is still readable after editing it. So it must consists of sentences, written in understandable English.
| bgcolor="#F6F6F6"| [[Image:main_effects.jpg|right|80px]] Add some smoke or fireworks to your project as a finishing touch using '''[[:Category:Effects|effects]]'''.
* Please add a line to the "Document version information" section that describes you changes and add your signature to it as well
| bgcolor="#F6F6F6"| [[Image:main_tools.jpg|right|80px]] Want to get an overview of the different '''[[:Category:Tools|tools]]''' you can use for your addon development?
|-valign="top"
| bgcolor="#F6F6F6"| [[Image:main_tweaking.jpg|left|80px]] Sometimes the SDK does not offer enough possibilities, in that case '''[[:Category:Tweaking|tweaking]]''' might be the way out.
| bgcolor="#F6F6F6" colspan="2"| [[Image:main_help.jpg|left|80px]] This Wiki is open to '''contribution''' by all users. So feel free to improve an article or add your own. Need [[Help:Contents|help]] to get started on contributing to the Wiki?
|}

Latest revision as of 14:16, 15 January 2018


Welcome to the FSDeveloper Wiki. On this Wiki you can find all sorts of information related to Flight Simulator addon development. For example tutorials, tips, tricks and manuals.
Missions give you the possibility to add new challenges or other structured experiences to Flight Simulator.
Modeling is the art of creating new 3D objects. This could be your favorite aircraft or your own house.
Texturing deals with the creation and manipulation of the images that you use on your models.
Because it is a living world you might want to populate it with AI aircraft, boats or vehicles.
Elevation, landclass, aerial photos and vector data together form the terrain of the FS world.
What is a good aircraft without and instrument panel and gauges?
The SimConnect API allows you to connect to FS from an external application and read data from FS or write new data to it.
Want to improve your local airport or design a completely new one?
Autogen gives you an option to populate the world with generic buildings and vegetation.
Want to know more about the different file formats used by Flight Simulator?
Sounds enhance your experience while flying around.
Add some smoke or fireworks to your project as a finishing touch using effects.
Want to get an overview of the different tools you can use for your addon development?
Sometimes the SDK does not offer enough possibilities, in that case tweaking might be the way out.
This Wiki is open to contribution by all users. So feel free to improve an article or add your own. Need help to get started on contributing to the Wiki?