Making terrain with GMax: Difference between revisions
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(Replacing page with 'This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax. [http://www.fsdeveloper.com/downloads/gmax_terrain...') |
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[[Category:GMax]] | |||
[[category:Modeling]] | |||
[[Category:Terrain Design]] | |||
{{Infobox-Applicable-FSVersion | |||
| FSXI = false | |||
| FSXA = true | |||
| FSX = true | |||
| FS2004 = true | |||
| FS2002 = false | |||
| FS2000 = false | |||
| FS98 = false | |||
}} | |||
This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax. | This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax. | ||
[http://www.fsdeveloper.com/downloads/gmax_terrain_tutorial.pdf Download as PDF] | [http://www.fsdeveloper.com/downloads/gmax_terrain_tutorial.pdf Download as PDF] | ||
Latest revision as of 13:26, 24 October 2020
This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax.