Increasing effect visibility distance: Difference between revisions
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{{Infobox-Applicable-FSVersion | |||
| FSXI = false | |||
| FSXA = true | |||
| FSX = true | |||
| FS2004 = true | |||
| FS2002 = false | |||
| FS2000 = false | |||
| FS98 = false | |||
}} | |||
=== Effects spawn problem === | === Effects spawn problem === | ||
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Create a set of effects, each getting brighter and brighter. Then, create a bunch of LOD models (with these different effects) and make them grow as the LODs get smaller. | Create a set of effects, each getting brighter and brighter. Then, create a bunch of LOD models (with these different effects) and make them grow as the LODs get smaller. | ||
[[ | [[Category:Scenery_Design]] | ||
[[Category:Aircraft_Design]] | |||
[[Category:Modeling]] | |||
[[Category:Effects]] | |||
Latest revision as of 16:21, 9 August 2011
Effects spawn problem
This is a common question, and one that is easily answered. This is the same method employed in the FS aircraft beacons that are included with Flight Simulator 9. The problem is that the further away from the effect, the effect size decreases and because of the alpha, you loose pixel resolution fast.
The resolution
Create a set of effects, each getting brighter and brighter. Then, create a bunch of LOD models (with these different effects) and make them grow as the LODs get smaller.