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== | {{Infobox-Applicable-FSVersion | ||
| P3D = false | |||
| FSXA = false | |||
| FSX = false | |||
| FS2004 = true | |||
| FS2002 = true | |||
| FS2000 = false | |||
| FS98 = false | |||
}} | |||
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9 | MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9 | ||
| Line 5: | Line 14: | ||
In its latest iteration, available in the MakeMDL SDK [http://download.microsoft.com/download/1/1/8/1181a250-ac2c-43fa-b35b-bfd7b87934ad/makemdl_sdk_setup.exe] for FS9, it supports input commands via a file named "makemdl.cfg". | In its latest iteration, available in the MakeMDL SDK [http://download.microsoft.com/download/1/1/8/1181a250-ac2c-43fa-b35b-bfd7b87934ad/makemdl_sdk_setup.exe] for FS9, it supports input commands via a file named "makemdl.cfg". | ||
Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins" | Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins" | ||
<br><br> | |||
== Sample MakeMDL.cfg == | |||
[Settings]<br> | |||
LastDir=<br> | |||
SaveDir=''C:\gmax\GAMEPA~1\FS2004\plugins''<br><br> | |||
[Options]<br> | |||
Debug=1<br> | |||
ViewLog=0<br> | |||
KeepErrorLog=1<br> | |||
Keep=0<br> | |||
I8=1<br> | |||
I=0<br> | |||
FullMat=1<br> | |||
Deffallback=1<br> | |||
WeldPoints=0<br> | |||
Optimize=0<br> | |||
Flatten=0<br> | |||
NoAnimate=0<br> | |||
HasReflectMap=1<br> | |||
HasNightMap=0<br> | |||
HasLightMap=1<br> | |||
HasDamageMap=0<br> | |||
NegateZ=1<br> | |||
NoLeftToRight=0<br> | |||
SwapBH=0<br> | |||
Vis=0<br> | |||
Crash=0<br> | |||
XML=1<br> | |||
<br> | |||
== Makemdl.cfg options explained == | |||
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings | Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings.<br><br> | ||
; | ;Debug: Set to "1" (no quote marks) to enable debug functionality<br> | ||
; | ;ViewLog: Automatically opens the log file after compilation if set to "1"<br> | ||
; | ;KeepErrorLog: Does not delete the log file if set to "1"; useful for finding erroneous parts or animations<br> | ||
;Keep: Does not delete temporary files created during compilation if set to "1"<br> | |||
;I8: ???<br> | |||
;I: ???<br> | |||
;FullMat: ???<br> | |||
;Deffallback: ???<br> | |||
<br> | |||
The next three settings can be a cure to the 4mm vertex weld issue otherwise present for FS9 models (very notable and annoying in virtual cockpits)!<br><br> | |||
;WeldPoints: Disable vertex welding when set to "0".<br> | |||
;Optimize: Optimizes code (grouping of parts with same materials and removing unnecessary translate/rotate animation tags)<br> | |||
;Flatten: Set to "0" to disable flattening of the hierarchy tree<br> | |||
;NoAnimate: Does not parse animations during compilation if set to "1"<br> | |||
;HasReflectMap: Set to "1" to enable reflectivity for the model. Make sure to put a "_t" suffix into the texture's file name, e.g. "fuselage_t.bmp" and make sure "Reflections" is enabled in FS9's "display" menu. | |||
;HasNightMap: Enables use of auto-enabled night textures ("_lm" suffix, i.e. "tower_lm.bmp") if set to "1". You won't need to fill the "self-illumination" slot of the material in GMax. Useful for scenery design! | |||
;HasLightMap: Enables use of self-illumination night textures ("_l" suffix, i.e. "fuselage_l.bmp") if set to "1". You won't need to fill the "self-illumination" slot of the material in GMax. Useful for aircraft design! | |||
;HasDamageMap: Enables damage textures if set to "1". Not needed for FS9. | |||
;NegateZ: If your object appears upside down in FS9, set this to "1". | |||
;NoLeftToRight: Set this to "1" to invert the left/right coordinate axis | |||
;SwapBH: When set to "1", the bank and heading axis of the model will be swapped | |||
;Vis: ??? | |||
;Crash: Set to "1" to enable crash detection when compiling a scenery object. | |||
;XML: Produces a sample placement XML file for a scenery object when set to "1" | |||
[[category: | [[category:Modeling]] | ||
Latest revision as of 09:49, 18 February 2014
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9
In its latest iteration, available in the MakeMDL SDK [1] for FS9, it supports input commands via a file named "makemdl.cfg".
Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"
Sample MakeMDL.cfg
[Settings]
LastDir=
SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins
[Options]
Debug=1
ViewLog=0
KeepErrorLog=1
Keep=0
I8=1
I=0
FullMat=1
Deffallback=1
WeldPoints=0
Optimize=0
Flatten=0
NoAnimate=0
HasReflectMap=1
HasNightMap=0
HasLightMap=1
HasDamageMap=0
NegateZ=1
NoLeftToRight=0
SwapBH=0
Vis=0
Crash=0
XML=1
Makemdl.cfg options explained
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings.
- Debug
- Set to "1" (no quote marks) to enable debug functionality
- ViewLog
- Automatically opens the log file after compilation if set to "1"
- KeepErrorLog
- Does not delete the log file if set to "1"; useful for finding erroneous parts or animations
- Keep
- Does not delete temporary files created during compilation if set to "1"
- I8
- ???
- I
- ???
- FullMat
- ???
- Deffallback
- ???
The next three settings can be a cure to the 4mm vertex weld issue otherwise present for FS9 models (very notable and annoying in virtual cockpits)!
- WeldPoints
- Disable vertex welding when set to "0".
- Optimize
- Optimizes code (grouping of parts with same materials and removing unnecessary translate/rotate animation tags)
- Flatten
- Set to "0" to disable flattening of the hierarchy tree
- NoAnimate
- Does not parse animations during compilation if set to "1"
- HasReflectMap
- Set to "1" to enable reflectivity for the model. Make sure to put a "_t" suffix into the texture's file name, e.g. "fuselage_t.bmp" and make sure "Reflections" is enabled in FS9's "display" menu.
- HasNightMap
- Enables use of auto-enabled night textures ("_lm" suffix, i.e. "tower_lm.bmp") if set to "1". You won't need to fill the "self-illumination" slot of the material in GMax. Useful for scenery design!
- HasLightMap
- Enables use of self-illumination night textures ("_l" suffix, i.e. "fuselage_l.bmp") if set to "1". You won't need to fill the "self-illumination" slot of the material in GMax. Useful for aircraft design!
- HasDamageMap
- Enables damage textures if set to "1". Not needed for FS9.
- NegateZ
- If your object appears upside down in FS9, set this to "1".
- NoLeftToRight
- Set this to "1" to invert the left/right coordinate axis
- SwapBH
- When set to "1", the bank and heading axis of the model will be swapped
- Vis
- ???
- Crash
- Set to "1" to enable crash detection when compiling a scenery object.
- XML
- Produces a sample placement XML file for a scenery object when set to "1"