BGLC: Difference between revisions

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BGLC stands for BGL Compiler and is the official compiler that Microsoft provided with their [[SDK]] to generate [[BGL]] files prior to the release of FSX. The last official version was provided with the FS2002 SDK. For FS2004 Microsoft did not release a new version, but the community provided an updated version that allows compilation of objects according to the FS2004 SDK.
{{Infobox-Applicable-FSVersion
| FSXI = false
| FSXA = false
| FSX = false
| FS2004 = true
| FS2002 = true
| FS2000 = false
| FS98 = false
}}


For FSX, the replacement tool is called [[bglcomp]] (bglcomp.exe)
BGLC stands for BGL Compiler and is the official compiler that Microsoft provided with their [[SDK]] to generate [[BGL]] files from [[ASM]] source files.
 
The last official version was provided with the FS2002 scenery SDK.
 
For FS2004 Microsoft did not release a new version, but the community provided an updated version that allows compilation of objects according to the FS2004 SDK.
 
This tool should not be confused with [[BGLComp]] that is provided for FS2004 and FSX. BGLComp generates BGL files from XML sources.


== Links ==
== Links ==
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[[Category:Tools]]
[[Category:Tools]]
[[Category:Scenery_design]]
[[Category:Scenery_Design]]
[[Category:Glossary]]
[[Category:Tweaking]]

Latest revision as of 15:08, 3 March 2016

BGLC stands for BGL Compiler and is the official compiler that Microsoft provided with their SDK to generate BGL files from ASM source files.

The last official version was provided with the FS2002 scenery SDK.

For FS2004 Microsoft did not release a new version, but the community provided an updated version that allows compilation of objects according to the FS2004 SDK.

This tool should not be confused with BGLComp that is provided for FS2004 and FSX. BGLComp generates BGL files from XML sources.

Links