FSDSxTweak: Difference between revisions
| (17 intermediate revisions by the same user not shown) | |||
| Line 10: | Line 10: | ||
== Introduction == | == Introduction == | ||
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2. | FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit). | ||
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl: | FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl: | ||
| Line 18: | Line 18: | ||
== Tool Suite == | == Tool Suite == | ||
The FSDSxTweak version 2. | The FSDSxTweak version 2.8 suite consists of four tools: | ||
* '''fsdsxtweak.exe:''' All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply. | * '''fsdsxtweak.exe:''' All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply. | ||
* ''' | * '''FSDSxTweak_Plugin:''' This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools: | ||
[[Image: | [[Image:fsdsxtweak_plugin_28.jpg]] | ||
* ''' | * '''FSDSxTweak_Edit:''' This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files. | ||
[[Image: | [[Image:fsdsxtweak_edit_28.jpg]] | ||
* ''' | * '''Modeldef_Edit:''' This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model. | ||
[[Image:modeldef_edit.jpg]] | |||
== Major Features == | == Major Features == | ||
The following major features exist in v2. | The following major features exist in v2.8: | ||
* Access to all FSX material properties (Can add bump maps, specular maps, etc.) | * Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models | ||
* Define visibility, mouserect and nocrash nodes | |||
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters) | |||
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file. | * Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file. | ||
* Automatic computation of gear compression to prevent 'wheels sunk into ground' problem. | * Automatic computation of gear compression to prevent 'wheels sunk into ground' problem. | ||
* Enable VC dynamic shadows for DX10 models | * Enable VC dynamic shadows for DX10 models | ||
* Add new model custom animations to a model | |||
== Support Forum and Development Blog == | == Support Forum and Development Blog == | ||
The manual (which is also included in the download) can be [http://www.lulu.com/ | The manual (which is also included in the download) can be [http://www.lulu.com/product/file-download/fsdsxtweak-v2-manual/6425116?productTrackingContext=search_results/search_shelf/center/1 downloaded separately]. | ||
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates. | Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates. | ||
| Line 51: | Line 56: | ||
The latest version of FSDSxTweak can be downloaded from the follow sites:- | The latest version of FSDSxTweak can be downloaded from the follow sites:- | ||
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer's site] | |||
* [http://www.avsim.com AVSIM.com file library] | * [http://www.avsim.com AVSIM.com file library] | ||
* [http://www.flightsim.com Flightsim.com file library] | * [http://www.flightsim.com Flightsim.com file library] | ||
Latest revision as of 00:55, 10 November 2010
Introduction
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:
Tool Suite
The FSDSxTweak version 2.8 suite consists of four tools:
- fsdsxtweak.exe: All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.
- FSDSxTweak_Plugin: This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:
- FSDSxTweak_Edit: This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.
- Modeldef_Edit: This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.
Major Features
The following major features exist in v2.8:
- Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models
- Define visibility, mouserect and nocrash nodes
- Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)
- Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.
- Automatic computation of gear compression to prevent 'wheels sunk into ground' problem.
- Enable VC dynamic shadows for DX10 models
- Add new model custom animations to a model
Support Forum and Development Blog
The manual (which is also included in the download) can be downloaded separately.
Support, information and tutorials can be found at the Freeflightdesign.com FSDSxTweak Forum. The author maintains a development blog with updates.
Downloading FSDSxTweak
The latest version of FSDSxTweak can be downloaded from the follow sites:-
End User License
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.



