FSX KML Tutorial: Difference between revisions

From FSDeveloper Wiki
Jump to navigationJump to search
No edit summary
Line 39: Line 39:


== Excluding scenery objects ==
== Excluding scenery objects ==
== Flattening terrain around an airport ==
In GE
* Draw a polygon
In FSX KML
* Tag the polygon with the '''Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen'''
* Set the elevation of the polygon to the elevation of the runway.  You can do this by clicking the '''Vertices''' tab and then clicking the '''Edit''' button.  Then click the '''Set Elevation''' button and enter the elevation of the runway.


[[category:Scenery design]]
[[category:Scenery design]]

Revision as of 13:35, 22 August 2007

Introduction

This is the tutorial for FSX KML.

FSX KML is a freeware scenery design tool for Microsoft Flight Simulator X (FSX).

Creating landclass tiles

  • Land class tiles may be created tagging a polygon with a land class tag.
  • FSX KML will process land class polygons in the order the appear in the KML thus allowing "layering" of land classes.


Creating landclass polygons

Creating waterclass tiles

Creating coastline

Creating rivers and lakes

Creating islands

Creating roads and moving traffic

Creating bridges

Creating a bush landing strip

Placing scenery objects

Excluding scenery objects

Flattening terrain around an airport

In GE

  • Draw a polygon

In FSX KML

  • Tag the polygon with the Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen
  • Set the elevation of the polygon to the elevation of the runway. You can do this by clicking the Vertices tab and then clicking the Edit button. Then click the Set Elevation button and enter the elevation of the runway.