FSX KML Tutorial: Difference between revisions
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== Excluding scenery objects == | == Excluding scenery objects == | ||
== Flattening terrain around an airport == | |||
In GE | |||
* Draw a polygon | |||
In FSX KML | |||
* Tag the polygon with the '''Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen''' | |||
* Set the elevation of the polygon to the elevation of the runway. You can do this by clicking the '''Vertices''' tab and then clicking the '''Edit''' button. Then click the '''Set Elevation''' button and enter the elevation of the runway. | |||
[[category:Scenery design]] | [[category:Scenery design]] | ||
Revision as of 13:35, 22 August 2007
Introduction
This is the tutorial for FSX KML.
FSX KML is a freeware scenery design tool for Microsoft Flight Simulator X (FSX).
Creating landclass tiles
- Land class tiles may be created tagging a polygon with a land class tag.
- FSX KML will process land class polygons in the order the appear in the KML thus allowing "layering" of land classes.
Creating landclass polygons
Creating waterclass tiles
Creating coastline
Creating rivers and lakes
Creating islands
Creating roads and moving traffic
Creating bridges
Creating a bush landing strip
Placing scenery objects
Excluding scenery objects
Flattening terrain around an airport
In GE
- Draw a polygon
In FSX KML
- Tag the polygon with the Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen
- Set the elevation of the polygon to the elevation of the runway. You can do this by clicking the Vertices tab and then clicking the Edit button. Then click the Set Elevation button and enter the elevation of the runway.