Normal map creation: Difference between revisions

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One of the new features that can be used on our 3D models in FSX is the normal map, or sometimes also called bump map. This article will describe how to create the normal map texture that you can use on your model.


== Requirements ==
== Requirements ==
To follow the rest of this tutorial you need to make sure you have the following tools at hand:
* [[GMax]] or [[3DSMax]] with the FSX gamepack installed
* A photo editing tool like [[Photoshop]], [[Paintshop Pro]] or [[GIMP]]
* A normal map plugin (see the links section for links to get them)


== Creating a grayscale height map ==
== Creating a grayscale height map ==
Line 17: Line 25:


== Saving in FSX format ==
== Saving in FSX format ==
== Assigning to your model ==


== Links ==
== Links ==
* [http://developer.nvidia.com/object/nv_texture_tools.html Nvidia normal map plugin]
* [http://nifelheim.dyndns.org/%7ecocidius/normalmap GIMP normal map plugin]
* [http://www.bencloward.com/tutorials_normal_maps1.shtml Creating and using normal maps - a tutorial]
* [http://zarria.net/nrmphoto/nrmphoto.html Normal map photograpgy] - a cool idea on how to create a normal map


[[category:Texturing]]
[[category:Texturing]]
[[Category:Scenery_design]]
[[Category:Scenery_design]]
[[Category:Aircraft_design]]
[[Category:Aircraft_design]]

Revision as of 00:48, 28 June 2008

One of the new features that can be used on our 3D models in FSX is the normal map, or sometimes also called bump map. This article will describe how to create the normal map texture that you can use on your model.

Requirements

To follow the rest of this tutorial you need to make sure you have the following tools at hand:

Creating a grayscale height map

Creating a normal map

Saving in FSX format

Assigning to your model

Links