Making terrain with GMax: Difference between revisions
From FSDeveloper Wiki
Jump to navigationJump to search
(Replacing page with 'This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax. [http://www.fsdeveloper.com/downloads/gmax_terrain...') |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox-Applicable-FSVersion | |||
| FSXI = true | |||
| FSXA = true | |||
| FSX = true | |||
| FS2004 = true | |||
| FS2002 = false | |||
| FS2000 = false | |||
| FS98 = false | |||
}} | |||
This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax. | This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax. | ||
[http://www.fsdeveloper.com/downloads/gmax_terrain_tutorial.pdf Download as PDF] | [http://www.fsdeveloper.com/downloads/gmax_terrain_tutorial.pdf Download as PDF] | ||
[[Category:Scenery Design]] | |||
[[Category:Terrain Design]] | |||
[[Category:Modeling]] | |||
Revision as of 02:49, 31 October 2009
This tutorial describes how to create a local, high resolution, piece of terrain with GMax by import elevation data in GMax.