Custom DEM creation with grises50: Difference between revisions

From FSDeveloper Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:
| FS98 = unknown
| FS98 = unknown
}}
}}
(a) install the FSX SDK installed on your system.
(a) install the FSX SDK installed on your system.
(b) download grises50 by Jokin BediaLauneta from ?? and unzip it to
                     
    whatever folder the system chooses.         
(b) download grises50 by Jokin BediaLauneta from ?? and unzip it      
(c) create a folder called Mesh_Repair on your C drive,
to whatever folder the system chooses.         
and place a shortcut to this folder on your desktop.
   
(c) create a folder called Mesh_Repair on your C drive,            
and place a shortcut to this folder on your desktop.
                 
(d) copy the unzipped grises50 executable into Mesh_Repair.
(d) copy the unzipped grises50 executable into Mesh_Repair.
(e) add the following shortcuts to Mesh_Repair:
           
(e) add the following shortcuts to Mesh_Repair:              
   
   
to FSX to start the simulator,  
to FSX to start the simulator,  
                                     
to your Addon scenery folder,
to your Addon scenery folder,
                                       
to the resample program in your FSX SDK
to the resample program in your FSX SDK
to the tmfviewer        in your FSX SDK
                             
to the tmfviewer        in your FSX SDK  
                         


Add the following text file and save it as x.inf:  
Add the following text file and save it as x.inf:  


[Source]                                       
[Source]                                       
Type              =  ElevS16LSB
Type              =  ElevS16LSB                                                                        
Layer              =  Elevation
Layer              =  Elevation                                                                          
ULXMAP            = -73.172208
ULXMAP            = -73.172208                                                                              
ULYMAP            =  44.484386
ULYMAP            =  44.484386                                                                        
XDIM              =  0.00001224
XDIM              =  0.00001224                                                                            
YDIM              =  0.00000901
YDIM              =  0.00000901                                                                          
NumOfCellsPerLine  =  1028
NumOfCellsPerLine  =  1028                                                                                  
NumOfLines        =  1028
NumOfLines        =  1028                                                                                      
SourceDir          = "C:Mesh_Repair"
SourceDir          = "C:Mesh_Repair"                                                                  
SourceFile        = "x.dem"
SourceFile        = "x.dem"                                                                                      
ScaleinMeters      =  1.0
ScaleinMeters      =  1.0                                                                                                                                        
NullCellValue      =  0
NullCellValue      =  0                                                                                
[Destination]
[Destination]
DestDir            = "C:Mesh_Repair"
DestDir            = "C:Mesh_Repair"                                                            
DestBaseFileName  = "smooth"
DestBaseFileName  = "smooth"                                                                                                                
DestFileType      =  BGL
DestFileType      =  BGL                                                                                
LOD                =  Auto
LOD                =  Auto                                                                          
UseSourceDimensions=  1
UseSourceDimensions=  1                                                                                      





Revision as of 06:54, 8 April 2010

| FSXI = false | FSXA = true | FSX = true | FS2004 = false | FS2002 = false | FS2000 = unknown | FS98 = unknown }}

(a) install the FSX SDK installed on your system.

(b) download grises50 by Jokin BediaLauneta from ?? and unzip it to whatever folder the system chooses.

(c) create a folder called Mesh_Repair on your C drive, and place a shortcut to this folder on your desktop.

(d) copy the unzipped grises50 executable into Mesh_Repair.

(e) add the following shortcuts to Mesh_Repair:

to FSX to start the simulator,

to your Addon scenery folder,

to the resample program in your FSX SDK

to the tmfviewer in your FSX SDK


Add the following text file and save it as x.inf:

[Source] Type = ElevS16LSB Layer = Elevation ULXMAP = -73.172208 ULYMAP = 44.484386 XDIM = 0.00001224 YDIM = 0.00000901 NumOfCellsPerLine = 1028 NumOfLines = 1028 SourceDir = "C:Mesh_Repair" SourceFile = "x.dem" ScaleinMeters = 1.0 NullCellValue = 0 [Destination] DestDir = "C:Mesh_Repair" DestBaseFileName = "smooth" DestFileType = BGL LOD = Auto UseSourceDimensions= 1


You will need to modify the following lines to produce your specific scenery:

ULXMAP Western Longitude value of bitmap. ULYMAP Northern Latitude value of bitmap. NumOfCellsPerLine number of x pixels in bitmap. NumOfLines number of y pixels in bitmap. YDIM = (North Latitude–South Latitude)/NumOfLines XDIM = (West Longitude – East Longitude)/NumOfCellsPerLine NullCellValue = 0

           this allows you to

(a) reduce the bgl size by not generating a mesh surface altitude 
    when cell values (pixels) are 0 in (the example) bitmap. 
     The value need not be zero.  
(b) eliminates from view the rectangular unnatural flat surface 
    which will occur at the corners of the bitmap 
     if one (wisely) chooses not to extend the contours directly 
     to the edge of the bitmap.


Add this text file and save it as x.bat

                      grises50 x.raw x.dem 1 0
                      pause
                      resample x.inf
                      pause
                     x.raw is the name of the bitmap
                     x.dem is the resultant DEM file

The 1 tells grises50 that every incremental increase of 1 in the value of a grayscale pixel value means the mesh is 1 meter higher at that location.

Note: This value must be an integer. Note: It follows that the range of mesh altitudes possible when the parameter value here equals 1 is 256 meters and is the most accurate definition of surfaces possible.

The 0 defines the minimum altitude in meters that the lowest grayscale value found in the bitmap represents. It can be any integral value. In this case it is at sealevel.

Note: Consider using a grayscale bitmap with the contour levels defined with various grayscale values defined totally inside a surrounding field of grayscale pixels with a JET BLACK value of (rgb=0,0,0).

This way you can define any minimum altitude with absolute certainty (no rogue pixels to corrupt your minimum altitude definition) and use the NullCellValue = (any positive integer) in the inf file to eliminate the minimum values from the bgl file produced.


All that remains now is producing a color contour topography map and converting a copy of it to a separate grayscale bitmap in raw format. This is where the real work is done. MNake sure the pipeline works by generating some experimental grayscale image to familiarize yourself with the process.


To produce a bgl file from an x.raw grayscale file:

Double click on the batchfile and step completely through it as directed. It will show raw-to-dem intermediate results.

A bgl file should appear in a few seconds.

Drag the bgl file to tmfviewer and set the elevation color levels to check the contour levels for accuracy.

When it looks reasonable drag the bgl file to the Addon scenery folder shortcut then doubleclick on the FSX shortcut and proceed to admire your work.






These guidelines are useful for Paint Shop Pro users.

Work in a PSP color format until one is completely satisfied with the image. Make your adjustments there. It is impossible to create a grayscale image from scratch without risking your sanity.

Put your topography guide on level 1 and draw your contour map on a separate level colored white and 50% transparent.

Play it safe and use square bitmaps with x and y dimensions of 257 or integral multiples of 257.

Someone may want to expand our understanding here.

It appears (to me) that (sometimes) grises50 does not like rectangles with random dimensions. It manifests this by producing just a few altitude levels and notifying you of such in the standard (Portuguese) readout.

Right from the beginning embed the x and y pixel size in all filenames, because there is no header information in a raw file and at first, Paint Shop Pro might ask for the dimensions when you reload the image.

Forgetting them after investing a lot of effort won’t feel good.

Make a copy of your psp file, and repaint the copy with grayscale values, save it then convert it to a raw grayscale planar file called x.raw.