FXEditor: Difference between revisions
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FXEditor is an editor for Flight Simulator special effect (FX) files. It gives you a live preview of the effect, while you are editing the parameters. This manual describes how to use FXEditor. | FXEditor is an editor for Flight Simulator special effect (FX) files. It gives you a live preview of the effect, while you are editing the parameters. This manual describes how to use FXEditor. | ||
== Getting | == Getting FXEditor == | ||
=== Prerequisites === | === Prerequisites === | ||
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=== Installation === | === Installation === | ||
The information on how | The information on how to get the latest version of FXEditor can be found in [http://www.fsdeveloper.com/forum/showthread.php?t=79358 this thread] on the support forum. | ||
Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. If you have used a previous version before, you can replace those files with the new version. | Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. Since FXEditor shares a number of DLL files with ModelConverterX, it is suggested that you install them both in the same folder. If you have used a previous version before, you can replace those files with the new version. | ||
== Support == | == Support == | ||
Revision as of 08:30, 6 August 2011
FXEditor is an editor for Flight Simulator special effect (FX) files. It gives you a live preview of the effect, while you are editing the parameters. This manual describes how to use FXEditor.
Getting FXEditor
Prerequisites
Microsoft .NET Framework version 2.0
Installation
The information on how to get the latest version of FXEditor can be found in this thread on the support forum.
Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. Since FXEditor shares a number of DLL files with ModelConverterX, it is suggested that you install them both in the same folder. If you have used a previous version before, you can replace those files with the new version.
Support
If you have any problems while using the program or if you have suggestions and other feedback to improve the tool, please let me know. Any report about a object or a texture not loading correctly will help me to improve the tool, so please be sure to report those.
You can either contact me directly or visit the ModelConverterX subforum at FSDeveloper.com.
Credits
The following persons or organisations deserve credit for helping me while creating this tool:
- Everybody who reported feedback on the previous versions, this helped me to improve the tool. A special thanks goes to the beta testers who dared to try my development releases that were sometimes a little buggy.
- Michael Garland for his papers on object simplification
- Colin Fahey for his C# OpenGL wrapper
- The Tango Desktop Project for their icon set
- The DotNetZip library
- Remi at the COLLADA forum for his C# COLLADA code.
User license
When using ModelConverterX you agree to the following user license:
I do hereby agree that I will only use ModelConverterX to convert objects I have created myself. I will not change the work of others, without their prior written permission. This does include any objects obtained by decompilation of BGL files.
(c) 2007-2010 SceneryDesign.org / Arno Gerretsen
This software program is distributed without charge to other scenery designers, redistribution of the original ZIP file is allowed. You are NOT allowed to sell this software program or ask money for its distribution. Object created with this software program can be used in commercial scenery projects if you wish.
The copyright and any intellectual property relating to this program remain the property of the author.
The software distributed in this way may represent work in progress, and bears no warranty, either expressed or implied.