Transclusion-Missions-Overview-Triggers: Difference between revisions

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'''[[Triggers]]''' overview, a multi-line explanation of the topic.
'''[[Triggers]]''' are used to check for key events during the mission. You might check that the player is above a certain altitude, or has landed at a key airport, or that a certain amount of time has elapsed.


More blurb here.
When a trigger is active, it will fire whenever the appropriate conditions are met.
<br>
When a trigger is deactivated it is not evaluating its conditions to decide whether it should fire its actions.
 
In multiplayer mode, triggers with the IsGlobal property set to True will affect all other players.
<br>
If a trigger does not contain this property, or the property is set to False, the trigger will affect only the local player.
<div style="text-align:right;margin-right:10px;margin-bottom:4px;">'''[[Triggers|More about Triggers...]]'''</div>
<div style="text-align:right;margin-right:10px;margin-bottom:4px;">'''[[Triggers|More about Triggers...]]'''</div>

Revision as of 15:59, 13 January 2008

Triggers are used to check for key events during the mission. You might check that the player is above a certain altitude, or has landed at a key airport, or that a certain amount of time has elapsed.

When a trigger is active, it will fire whenever the appropriate conditions are met.
When a trigger is deactivated it is not evaluating its conditions to decide whether it should fire its actions.

In multiplayer mode, triggers with the IsGlobal property set to True will affect all other players.
If a trigger does not contain this property, or the property is set to False, the trigger will affect only the local player.