Texture formats overview: Difference between revisions

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Placeholder text for a Texture Types overview doc.
Placeholder text for a Texture Types overview doc.
Edit for FS applicability.
== S3TC Format Comparison ==
DXT4/5 use an interpolated alpha scheme, they generally produce superior results for alpha (transparency) gradients than DXT2/3.
<br>
Some consider DXT5 to be the most flexible general purpose compression codec.
[http://en.wikipedia.org/wiki/S3_Texture_Compression S3TC (aka DXTn or DXTC)]
{| class="wikitable"
|----- align="center"
! FOURCC
! Description
! Alpha premultiplied?
! Compression ratio
! Texture Type
|----- align="center"
| DXT1 || 1-bit Alpha / Opaque || N/A || 8:1 || Simple non-alpha
|----- align="center"
| DXT2 || Explicit alpha || Yes || 4:1 || Sharp alpha
|----- align="center"
| DXT3 || Explicit alpha || No || 4:1 || Sharp alpha
|----- align="center"
| DXT4 || Interpolated alpha || Yes || 4:1 || Gradient alpha
|----- align="center"
| DXT5 || Interpolated alpha || No || 4:1 || Gradient alpha
|}


[[Category:General]]
[[Category:General]]

Revision as of 09:39, 24 January 2008

Placeholder text for a Texture Types overview doc.

Edit for FS applicability.

S3TC Format Comparison

DXT4/5 use an interpolated alpha scheme, they generally produce superior results for alpha (transparency) gradients than DXT2/3.
Some consider DXT5 to be the most flexible general purpose compression codec.

S3TC (aka DXTn or DXTC)

FOURCC Description Alpha premultiplied? Compression ratio Texture Type
DXT1 1-bit Alpha / Opaque N/A 8:1 Simple non-alpha
DXT2 Explicit alpha Yes 4:1 Sharp alpha
DXT3 Explicit alpha No 4:1 Sharp alpha
DXT4 Interpolated alpha Yes 4:1 Gradient alpha
DXT5 Interpolated alpha No 4:1 Gradient alpha