Texture formats overview: Difference between revisions

From FSDeveloper Wiki
Jump to navigationJump to search
mNo edit summary
Line 9: Line 9:
<br>
<br>
Some consider DXT5 to be the most flexible general purpose compression codec.
Some consider DXT5 to be the most flexible general purpose compression codec.
{| class="wikitable"
{| class="mw_metadata"
|----- align="left"
|----- align="left"
! FOURCC
! FOURCC

Revision as of 08:38, 25 January 2008

Placeholder text for a Texture Types overview doc.

Edit for FS applicability.

S3TC Format Comparison

S3TC (aka DXTn or DXTC)

DXT4/5 use an interpolated alpha scheme, they generally produce superior results for alpha (transparency) gradients than DXT2/3.
Some consider DXT5 to be the most flexible general purpose compression codec.

Tools

Tool Description Rating Availability URL
Tool Name Descriptive blurb * * * * * Payware Download Page (SizeMb)
Tool Name Descriptive blurb * * * * * Freeware Download Page (SizeMb)
Tool Name Descriptive blurb * * * * * Payware Download Page (SizeMb)
Tool Name Descriptive blurb * * * * * Freeware Download Page (SizeMb)