DXT compression explained: Difference between revisions
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Since the introduction of the compressed DXT texture types in Flight Simulator, choosing the right type of compression has often lead to discussion. What are the differences between DXT1 and DXT3 for example? The latter one gives me a bigger filesize, so does that not mean better quality of my texture? | |||
This article hopes to explain the differences between the different formats, so that you can make a good choice which compression to use. Also will it explain how the compression itself works, so that you understand the influence it has on the quality of your texture. | |||
[[Category:Texturing]] | [[Category:Texturing]] | ||
[[Category:Scenery_Design]] | |||
[[Category:Aircraft_Design]] | |||
Revision as of 03:48, 25 December 2008
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
Since the introduction of the compressed DXT texture types in Flight Simulator, choosing the right type of compression has often lead to discussion. What are the differences between DXT1 and DXT3 for example? The latter one gives me a bigger filesize, so does that not mean better quality of my texture?
This article hopes to explain the differences between the different formats, so that you can make a good choice which compression to use. Also will it explain how the compression itself works, so that you understand the influence it has on the quality of your texture.