Starting a Model in GMax: Difference between revisions
(New page: {{Infobox-Applicable-FSVersion | FSXI = true | FSXA = true | FSX = true | FS2004 = true | FS2002 = true }} If you know what you are doing, starting a model in GMax is fairly simple. It's ...) |
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If you know what you are doing, starting a model in GMax is fairly simple. It's when you get to the tiny details and shape of the aircraft that modeling can get very challenging. Here are some tips to starting a model. | If you know what you are doing, starting a model in GMax is fairly simple. It's when you get to the tiny details and shape of the aircraft that modeling can get very challenging. Here are some tips to starting a model. | ||
1. | 1. Get access to good reference material, like photo or a backdrop image. | ||
2. Use the backdrop image in your viewports, so you can get the exact shape of your object. | 2. Use the backdrop image in your viewports, so you can get the exact shape of your object. | ||
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5. If you start modeling something, but don't want to continue, or don't have enough knowledge of modeling, upload it to a FS website's design downloads. There are probably people out there that could use the model. | 5. If you start modeling something, but don't want to continue, or don't have enough knowledge of modeling, upload it to a FS website's design downloads. There are probably people out there that could use the model. | ||
6. Many people prefer freeware add-ons, but some of these are of the highest quality, or even the only add-on out there of its kind. If you are a beginner, it is probably best that your add-on is freeware, as it is probably not the best out there, | 6. Many people prefer freeware add-ons, but some of these are of the highest quality, or even the only add-on out there of its kind. If you are a beginner, it is probably best that your add-on is freeware, as it is probably not the best out there, yet... | ||
7. If you have A LOT of completed add-ons, or GMax source files YOU have created, you may consider starting your own FS website. | 7. If you have A LOT of completed add-ons, or GMax source files YOU have created, you may consider starting your own FS website. | ||
I hope that I have helped you, and remember, DON'T GIVE UP! | |||
I hope that I have helped you, and remember, DON'T GIVE UP! | |||
[[category:Aircraft Design]] | [[category:Aircraft Design]] | ||
[[category:Scenery Design]] | [[category:Scenery Design]] | ||
[[category:Modeling]] | [[category:Modeling]] | ||
Revision as of 12:41, 19 May 2009
| This page needs improvement. This could mean that a link is broken, part of the explanation is not clear or missing. |
If you know what you are doing, starting a model in GMax is fairly simple. It's when you get to the tiny details and shape of the aircraft that modeling can get very challenging. Here are some tips to starting a model.
1. Get access to good reference material, like photo or a backdrop image.
2. Use the backdrop image in your viewports, so you can get the exact shape of your object.
3. If you are new to modeling, start off with something simple, like a small house, which uses mostly boxes.
4. If you don't like it, don't model it. Modeling can be hard, but fun. If you don't like what your modeling, it will seem like it will take forever to finish.
5. If you start modeling something, but don't want to continue, or don't have enough knowledge of modeling, upload it to a FS website's design downloads. There are probably people out there that could use the model.
6. Many people prefer freeware add-ons, but some of these are of the highest quality, or even the only add-on out there of its kind. If you are a beginner, it is probably best that your add-on is freeware, as it is probably not the best out there, yet...
7. If you have A LOT of completed add-ons, or GMax source files YOU have created, you may consider starting your own FS website.
I hope that I have helped you, and remember, DON'T GIVE UP!