Generic Buildings: Difference between revisions
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(New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = false | FSX = false | FS2004 = true | FS2002 = false | FS2000 = unknown | FS98 = unknown }} This tutorial explains how you can use t...) |
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This tutorial explains how you can use the generic buildings that can be created using the [[BGLComp]] XML code. It covers the meaning of the different parameters that can be set. | This tutorial explains how you can use the generic buildings that can be created for FS9 using the tool ObPlacer_XML or the [[BGLComp]] XML code. It covers the meaning of the different parameters that can be set. | ||
[http://www.fsdeveloper.com/downloads/generic_buildings_EN_for_FS9.pdf Download as PDF] (1.92 MB) | [http://www.fsdeveloper.com/downloads/generic_buildings_EN_for_FS9.pdf Download as PDF] (1.92 MB) | ||
[[Category:Scenery Design]] | [[Category:Scenery Design]] | ||
Revision as of 03:57, 19 November 2009
This tutorial explains how you can use the generic buildings that can be created for FS9 using the tool ObPlacer_XML or the BGLComp XML code. It covers the meaning of the different parameters that can be set.
Download as PDF (1.92 MB)