Generic Buildings: Difference between revisions

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(New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = false | FSX = false | FS2004 = true | FS2002 = false | FS2000 = unknown | FS98 = unknown }} This tutorial explains how you can use t...)
 
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This tutorial explains how you can use the generic buildings that can be created using the [[BGLComp]] XML code. It covers the meaning of the different parameters that can be set.
This tutorial explains how you can use the generic buildings that can be created for FS9 using the tool ObPlacer_XML or the [[BGLComp]] XML code. It covers the meaning of the different parameters that can be set.


[http://www.fsdeveloper.com/downloads/generic_buildings_EN_for_FS9.pdf Download as PDF] (1.92 MB)
[http://www.fsdeveloper.com/downloads/generic_buildings_EN_for_FS9.pdf Download as PDF] (1.92 MB)


[[Category:Scenery Design]]
[[Category:Scenery Design]]

Revision as of 03:57, 19 November 2009

This tutorial explains how you can use the generic buildings that can be created for FS9 using the tool ObPlacer_XML or the BGLComp XML code. It covers the meaning of the different parameters that can be set.

Download as PDF (1.92 MB)