Makemdl: Difference between revisions
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""[Settings] | """[Settings] | ||
;LastDir= | ;LastDir= | ||
;SaveDir=''C:\gmax\GAMEPA~1\FS2004\plugins'' | ;SaveDir=''C:\gmax\GAMEPA~1\FS2004\plugins'' | ||
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;Vis=0 | ;Vis=0 | ||
;Crash=0 | ;Crash=0 | ||
;XML=1"" | ;XML=1""" | ||
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Revision as of 23:21, 1 October 2012
Basics
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9
In its latest iteration, available in the "MakeMDL SDK" for FS9, it supports input commands via a file named "makemdl.cfg". Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"
MakeMDL.cfg
Sample:
"""[Settings]
- LastDir=
- SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins
[Options]
- Debug=1
- ViewLog=0
- KeepErrorLog=1
- Keep=0
- I8=1
- I=0
- FullMat=1
- Deffallback=1
- WeldPoints=0
- Optimize=0
- Flatten=0
- NoAnimate=0
- HasReflectMap=1
- HasNightMap=0
- HasLightMap=1
- HasDamageMap=0
- NegateZ=1
- NoLeftToRight=0
- SwapBH=0
- Vis=0
- Crash=0
- XML=1"""
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings, as they will: - enable debug functionality (if set to "1") - keep an error log (if set to "1") - disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")