Makemdl: Difference between revisions
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MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9 | MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9 | ||
In its latest iteration, available in the | In its latest iteration, available in the MakeMDL SDK [http://download.microsoft.com/download/1/1/8/1181a250-ac2c-43fa-b35b-bfd7b87934ad/makemdl_sdk_setup.exe] for FS9, it supports input commands via a file named "makemdl.cfg". | ||
Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins" | Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins" | ||
== MakeMDL.cfg == | == MakeMDL.cfg == | ||
Revision as of 12:22, 20 December 2012
Basics
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9
In its latest iteration, available in the MakeMDL SDK [1] for FS9, it supports input commands via a file named "makemdl.cfg". Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"
MakeMDL.cfg
Sample:
[Settings]
- LastDir=
- SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins
[Options]
- Debug=1
- ViewLog=0
- KeepErrorLog=1
- Keep=0
- I8=1
- I=0
- FullMat=1
- Deffallback=1
- WeldPoints=0
- Optimize=0
- Flatten=0
- NoAnimate=0
- HasReflectMap=1
- HasNightMap=0
- HasLightMap=1
- HasDamageMap=0
- NegateZ=1
- NoLeftToRight=0
- SwapBH=0
- Vis=0
- Crash=0
- XML=1
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings, as they will:
- - enable debug functionality (if set to "1")
- - keep an error log (if set to "1")
- - disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")