Makemdl: Difference between revisions

From FSDeveloper Wiki
Jump to navigationJump to search
Line 41: Line 41:
----
----


Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings, as they will:
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings.<br><br>
;- enable debug functionality (if set to "1")
;Debug: Set to "1" (no quote marks) to enable debug functionality<br>
;- keep an error log (if set to "1")
;KeepErrorLog: Does not delete the log file if set to "1"; useful for finding erroneous parts or animations<br><br><br>
;- disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")
The next three settings can be a cure to the 4mm vertex weld issue otherwise present for FS9 models
 
WeldPoints: Disable vertex welding if set to "1"and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")




[[category:Modelling]]
[[category:Modelling]]

Revision as of 12:28, 20 December 2012

Basics

MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9

In its latest iteration, available in the MakeMDL SDK [1] for FS9, it supports input commands via a file named "makemdl.cfg". Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"

MakeMDL.cfg

Sample:


[Settings]

LastDir=
SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins

[Options]

Debug=1
ViewLog=0
KeepErrorLog=1
Keep=0
I8=1
I=0
FullMat=1
Deffallback=1
WeldPoints=0
Optimize=0
Flatten=0
NoAnimate=0
HasReflectMap=1
HasNightMap=0
HasLightMap=1
HasDamageMap=0
NegateZ=1
NoLeftToRight=0
SwapBH=0
Vis=0
Crash=0
XML=1

Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings.

Debug
Set to "1" (no quote marks) to enable debug functionality
KeepErrorLog
Does not delete the log file if set to "1"; useful for finding erroneous parts or animations


The next three settings can be a cure to the 4mm vertex weld issue otherwise present for FS9 models

WeldPoints: Disable vertex welding if set to "1"and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")