Proximity Trigger
From FSDeveloper Wiki
| This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
| Applicable |
|---|
| MSFS |
| MS Flight |
| LM P3D5 |
| LM P3D4 |
| LM P3D3 |
| LM P3D2 |
| LM P3D |
| FS World |
| FSXSE |
| FSXA |
| FSX |
| FS2004 |
| FS2002 |
| XP11 |
| XP10 |
| XP9 |
A proximity trigger fires when objects enters or exits an area.
ProximityTrigger
Fires when objects enter or exit an area.
| ObjectFilter | What kind of object triggers it? Possible are: ANYTHING, USER, REFERENCE. |
|---|---|
| Areas | Link to areas. |
| OnEnter~ | Fires when an object enters the area(s). |
| WhileInside~ | Not tested. Maybe it fires if the object is in the area when the trigger gets activated? |
| OnExit~ | Fires when an object exits the area(s). |
| ~Actions | Link to actions. |
| ~Filter | Link to GUID of allowed object. |
| ~Condition | Old FSX condition. |
| ~ReversePolish Condition | Condition for the trigger using Reverse Polish Notation. |
Possible uses
- Reached waypoint dialog.
- Disable another trigger.
- Transition mission Flowstate.
Related
See MSFS Mission Script - Triggers for an overview of triggers and more info about triggers in general.