Timer Trigger

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Revision as of 10:35, 13 October 2021 by Mr LiamT (talk | contribs) (Updated for MSFS)
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A timer trigger is a very useful trigger that waits a specified number of seconds before executing actions. It is often used to start the first actions in the mission.

TimerTrigger

When active, counts down a specified number of seconds before executing actions.


CurrentTime The time the timer is at, will change when the TimerTrigger is active.
StartTime Time that the Timer starts at when a ResetTimerAction is executed.
StopTime Time at which the trigger fires.

Notes: only one onscreen timer is possible (so if a new one is opened, it will replace any existing one).

Possible uses

  • Use a TimerTrigger with a StopTime of 0 to trigger the first actions of the mission.
  • Give the player some time to react.

Related

  • You can use a TimerAdjustAction to change the CurrentTime by the amount specified in DeltaTime (positive or negative).
  • You can use a ResetTimerAction to reset the CurrentTime to the StartTime.
  • You can also keep time with a calculator.


See MSFS Mission Script - Triggers for an overview of triggers and more info about triggers in general.